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{{OBDtr2|0x3BC | char[32] |0096C8| unused | "super3" sound name (only Mukade uses this slot) }} | {{OBDtr2|0x3BC | char[32] |0096C8| unused | "super3" sound name (only Mukade uses this slot) }} | ||
{{OBDtr2|0x3DC | char[32] |0096C8| unused | "super4" sound name (never used in game data) }} | {{OBDtr2|0x3DC | char[32] |0096C8| unused | "super4" sound name (never used in game data) }} | ||
{{OBDtrBK|The following 7 vision fields are used to detect if a character can be seen by AI; see {{SectionLink||Vision | {{OBDtrBK|The following 7 vision fields are used to detect if a character can be seen by AI; see {{SectionLink||Vision field}} for explanation }} | ||
{{OBDtr| 0x3FC | float |FF80C0| 00 80 ED 43 | 475.000000 | central vision distance }} | {{OBDtr| 0x3FC | float |FF80C0| 00 80 ED 43 | 475.000000 | central vision distance }} | ||
{{OBDtr| 0x400 | float |FF80C0| 00 00 16 43 | 150.000000 | peripheral vision distance }} | {{OBDtr| 0x400 | float |FF80C0| 00 00 16 43 | 150.000000 | peripheral vision distance }} | ||