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XML:FILM: Difference between revisions

added a lesson learned from level18's FILMIntroTCTF02; might as well build up a separate advice section since this is not general information
mNo edit summary
(added a lesson learned from level18's FILMIntroTCTF02; might as well build up a separate advice section since this is not general information)
 
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* The XML code on this page is compatible with OniSplit '''v0.9.61.0''' and '''v0.9.68.0'''.
* The XML code on this page is compatible with OniSplit '''v0.9.61.0''' and '''v0.9.68.0'''.
* FILM*.oni files are level-specific (they are usually used in cutscenes and can be found in level''X''_Final).
* FILM*.oni files are level-specific (they are usually used in cutscenes and can be found in level''X''_Final).
* For best results (esp. for running and jumping), use the same character for recording and playing the FILM files.
* The tags below have their values in radians. [http://www.unitconversion.org/angle/radians-to-degrees-conversion.html This page] can convert between radians and degrees.
* Holster and unholster is the same key event, so make sure the character has their weapon holstered/unholstered as you planned or it will affect their ability to sprint.
* The tags below have their values in radians. [http://www.unitconversion.org/angle/radians-to-degrees-conversion.html THIS] page can convert radians to degrees and vice versa.
: <Facing>
: <Facing>
: <DesiredFacing>
: <DesiredFacing>
: <HeadFacing>
: <HeadFacing>
: <HeadPitch>
: <HeadPitch>
==Cautionary advice==
* For best results (esp. for running and jumping), use the same character for recording and playing the FILM files.
* Even when using the same character, turning can rotate the character at a different speed when the FILM is played on you as the player character (Konoko shapeshifted to whoever) versus an AI character. Make sure to test the FILM on an AI if it's meant to be played on an AI.
* Holster and unholster is the same key event, so make sure the character has their weapon holstered/unholstered as expected going into the FILM playback.


==BSL support==
==BSL support==