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Talk:Oni Model Extractor: Difference between revisions

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JNI etc
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m (JNI etc)
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:I've already done basic (interactive) OpenGL in C++ (with GLUT),
:I've already done basic (interactive) OpenGL in C++ (with GLUT),
:and Delphi also supports GLUT, so I'm having a little look at it...
:and Delphi also supports GLUT, so I'm having a little look at it...
:Don't know if it's possible to interface OUP with modules written in Java, though...
::(I know you've done OpenGL in C++ too, but I'm not sure you're hot for Delphi ^^)
:Interfacing OUP with modules written in Java (via JNI or something) would be optimal.
:As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
:As far as model/anim extraction goes, I recommend Pierre's OniRip as a reference.
:The anims are fully documented here on the wiki, levels and M3GMs soon will be.
:The anims are fully documented here on the wiki, levels and M3GMs soon will be.
::[[User:Geyser|geyser]] 02:11, 4 December 2006 (CET)
::[[User:Geyser|geyser]] 02:11, 4 December 2006 (CET)