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XML talk:ONLV: Difference between revisions

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==OBOA <Flags> tag description==
{{quote|By default, each spawned M3GM has sphere collision assigned to it unless FaceCollision is requested, in which case bounding box collision is used. The bounding volumes are calculated from the geometry at runtime (often incorrectly). See OBOA § Physics for details on how collision physics work. Oni almost never relies on this questionable collision for any purpose except for the face collision used on doors, which allows them to sense when the player is running into them; these simple bounding boxes, at least, are calculated accurately.}}
Sry if you find this nitpicking-ish. But what do mean by "requested"? To my understanding, we either force properties on objects or not. Requested might imply that the engine gets a proposal and then decides itself to allow it or not? If there aren't additional conditions involved I would rather go with something like "unless FaceCollision is assigned". --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 17:51, 4 April 2026 (UTC)
==Separated content about ONLV, level import and level reimport==
==Separated content about ONLV, level import and level reimport==
Talks on Discord during 1st Nov. of 2023 showed that users can confuse ONLV*.xml for a master.xml (project) file. Therefore, the sections were separated. Also, notes for reimports got their own page. They have a significant different workflow. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 11:59, 2 November 2023 (CET)
Talks on Discord during 1st Nov. of 2023 showed that users can confuse ONLV*.xml for a master.xml (project) file. Therefore, the sections were separated. Also, notes for reimports got their own page. They have a significant different workflow. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 11:59, 2 November 2023 (CET)
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