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Cheats: Difference between revisions

97 bytes removed ,  17 November 2005
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**generally, you don't know how many of those the player ''already'' has
**generally, you don't know how many of those the player ''already'' has
*solution (if you ''really'' want to mimic '''fatloot''' exactly) :
*solution (if you ''really'' want to mimic '''fatloot''' exactly) :
**take away all the player's powerups, e.g. <tt>chr_givepowerup(0, hypo, -X)</tt>, where <tt>-X</tt> is the largest negative integer.
**take away all the player's powerups, the only way to do this being to clear the inventory, e.g. <tt>chr_inv_reset(0)</tt>  
**''then'' use e.g. <tt>chr_givepowerup(0, hypo, 6)</tt>
**''then'' use e.g. <tt>chr_givepowerup(0, hypo, 6)</tt> etc.
{|
{|
!style="background:yellow"|(2)
!style="background:yellow"|(2)
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*problem with reproducing the '''moonshadow''' effect :
*problem with reproducing the '''moonshadow''' effect :
**generally, you don't know how much Phase Cloak the character ''already'' has
**generally, you don't know how much Phase Cloak the character ''already'' has
**unlike for ammo and hypos, taking away more than the character has ''does have'' an effect
*solution (if you ''really'' want to mimic '''moonshadow''' exactly) :
*solution (if you ''really'' want to mimic '''moonshadow''' exactly) :
**drain the player's Phase Cloak with the built-in <tt>begin_cutscene(); end_cutscene();</tt> (only affects the player)
**drain the player's Phase Cloak with the built-in <tt>begin_cutscene(); end_cutscene();</tt> (only affects the player)