5,389
edits
m (done ^^) |
m (typo, radians, link to overview) |
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Line 59: | Line 59: | ||
| not used | | not used | ||
|} | |} | ||
;Deviations | |||
:They're in radians, of course. | |||
;Lateral deviation | ;Lateral deviation | ||
:I might have mixed left and right. Too lazy to check. | :I might have mixed left and right. Too lazy to check. | ||
Line 68: | Line 70: | ||
:For a regular aiming screen (9 key frames), the storage is as follows: | :For a regular aiming screen (9 key frames), the storage is as follows: | ||
:*aiming high and to the right | :*aiming high and to the right | ||
:*aiming high | :*aiming high | ||
:*aiming high and to the left | :*aiming high and to the left | ||
:*aiming to the right | :*aiming to the right | ||
Line 78: | Line 80: | ||
:All these take up one frame each, for every affected bone. | :All these take up one frame each, for every affected bone. | ||
::The last frame is duplicated at the end of the track. Not sure it's actually needed. | ::The last frame is duplicated at the end of the track. Not sure it's actually needed. | ||
:The bones (body parts) affected by the keyframes are specified in the body | :The bones (body parts) affected by the keyframes are specified in the body of the TRAM. | ||
;Overview | |||
:See [[OBD_talk:TRAS|HERE]] for now. | |||
{{OBD_File_Footer | type=TRAS | prev=TRAM | next=TRBS | name=Totoro Aiming Screen | family=Character | align=center}} | {{OBD_File_Footer | type=TRAS | prev=TRAM | next=TRBS | name=Totoro Aiming Screen | family=Character | align=center}} |