5,389
edits
(duh) |
m (inequation) |
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:It is possible, however, that the definition used is different, e.g. : a * x + b * y + c * z = d . | :It is possible, however, that the definition used is different, e.g. : a * x + b * y + c * z = d . | ||
::In that case, the first package of the above example defines the plane (0 * x + 0 * y + 1 * z = 612), i.e., the vertical plane z = 612. | ::In that case, the first package of the above example defines the plane (0 * x + 0 * y + 1 * z = 612), i.e., the vertical plane z = 612. | ||
;Front/back | |||
:The 4 numbers (a, b, c, d) can also serve to define whether a 3D point (x, y, z) is on the "front" side of the plane or in the "back". | |||
::"points are in front of the plane if a * x + b * y + c * z >= d" (from commented Myth source) | |||
:That would mean the plane equation is a * x + b * y + c * z = d , ''not'' a * x + b * y + c * z + d = 0 . | |||
::It's rather easy to check (just flip the "normal" of the plane equation for a known axis-aligned quad). | |||
:The oriented "plane inequation" can be used for: culling; collision. | |||
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{{OBD_File_Footer|align=center|type=PLEA|prev=OTLF|next=PNTA|name=Plane Equation Array|family=Level|onistuff=plea}} | {{OBD_File_Footer|align=center|type=PLEA|prev=OTLF|next=PNTA|name=Plane Equation Array|family=Level|onistuff=plea}} |