5,389
edits
m (→MIP mapping (0x88): "a long time ago"?) |
m (→0x88: no green bit?) |
||
Line 214: | Line 214: | ||
: | : | ||
:To the last 3 entries: F.e. the SHIELD in ONI is blue. If you disable the "blue bit" and enable the "red bit" you'll get a red shield. If you disable the "blue bit" and enable no other "colour bit", you'll get a white shield, because IIRC, the hex data of the texture is fully FFFF. [[User:Ssg|Ssg]] 12:35, 6 March 2007 (CET) | :To the last 3 entries: F.e. the SHIELD in ONI is blue. If you disable the "blue bit" and enable the "red bit" you'll get a red shield. If you disable the "blue bit" and enable no other "colour bit", you'll get a white shield, because IIRC, the hex data of the texture is fully FFFF. [[User:Ssg|Ssg]] 12:35, 6 March 2007 (CET) | ||
:Neo, what say you? Ssg: thanks a lot, but... no "green" bit? [[User:Geyser|geyser]] 13:44, 6 March 2007 (CET) | |||
---- | ---- |