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Customizing/Binding: Difference between revisions

m
→‎"Secret" events: dev mode etc
m (→‎"Secret" events: dev mode etc)
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=="Secret" events==
=="Secret" events==
*secretx, secrety, secretz
Those were just as poorly documented as the other ones, the only difference is that we either can't seem to get them to work or couldn't at first.
===[[Developer Mode]]===
Console toggling
*console
Detached camera controls
*man_cam_move_up, man_cam_move_down, man_cam_move_left, man_cam_move_right, man_cam_move_forward, man_cam_move_backward
*man_cam_pan_up, man_cam_pan_down, man_cam_pan_left, man_cam_pan_right
===Either unknown or not checked===
Moves the player forwards (no-clipping) Ctrl+Shift/Alt+U?
*unstick
Runtime profiling (obsolete) with Ctrl+Shift/Alt+?
*profile toggle
Dumps a screenshot for every frame (Ctrl+Shift/Alt+L?
*record_screen
Manages flags near player's position
*deleteflag (works)
*addflag (works???)
Functions bound to F# by default in Dev Mode?
*f4, f5, f6, f7, f8, f12
*f4, f5, f6, f7, f8, f12
*console, block, profile_toggle, unstick
Not working but sound nice
*camera_record, camera_stop, camera_play
*camera_record, camera_stop, camera_play
*addflag, deleteflag, record_screen, place_quad, place_quad_mode
*place_quad, place_quad_mode
*man_cam_move_up, man_cam_move_down, man_cam_move_left, man_cam_move_right, man_cam_move_forward, man_cam_move_backward
No idea whatsoever
*man_cam_pan_up, man_cam_pan_down, man_cam_pan_left, man_cam_pan_right
*secretx, secrety, secretz
Those were just as poorly documented as the other ones, the only difference is that we can't seem to get them to work.
*block (melee blocking?)
 
There are, however, a few guesses for a few of those, so some day, maybe...
 


==Related issues==
==Related issues==
*the <tt>lock_keys</tt> scripting command.
*the <tt>lock_keys</tt> scripting command.
*the "keypress event bitset" of a character, listed in the box displayed with <tt>chr_debug_characters= 1</tt>.
*the "keypress event bitset" of a character, listed in the box displayed with <tt>chr_debug_characters= 1</tt>.