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OBD talk:TXMP: Difference between revisions

m
→‎0x90: DXT1: linked to wikipedia instead
m (→‎0x88: @ alloc: besser so?)
m (→‎0x90: DXT1: linked to wikipedia instead)
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;9
;9
:compressed (four times) (algorithm detailed elsewhere)
:compressed (four times) (algorithm detailed elsewhere)
::equivalent to [http://www.oldunreal.com/editing/s3tc/ARB_texture_compression.pdf GL_COMPRESSED_RGB_S3TC_DXT1_EXT] OpenGL compressed image format [[User:Neo|Neo]]
::equivalent to [[Wikipedia:S3_Texture_Compression#DXT1|GL_COMPRESSED_RGB_S3TC_DXT1_EXT]] OpenGL compressed image format [[User:Neo|Neo]]
:::(note: ARB stands for Architecture Review Board, not Alpha Red Blue ^^ [[User:Geyser|geyser]])
:::(note: ARB stands for Architecture Review Board, not Alpha Red Blue ^^ [[User:Geyser|geyser]])
:Q: Aha, "dxt1". Any more ideas looking at [[OSL:Preset#Only_on_Mac_beta_4|THESE]]? [[User:Geyser|geyser]]
:Q: Aha, "dxt1". Any more ideas looking at [[OSL:Preset#Only_on_Mac_beta_4|THESE]]? [[User:Geyser|geyser]]
;Anything else?
;Anything else?
:Q: (sorry) nothing else, ever ever? ^^ [[User:Geyser|geyser]]
:Q: (sorry) nothing else, ever ever? ^^ [[User:Geyser|geyser]]