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==Resource links== | ==Resource links== | ||
=== | ===Level ID=== | ||
A few special mentions about the x2 thing and the IDs for _Tools files. | |||
===Resource ID=== | |||
Those should certainly be typed: a different ID for every DAT-resource type. | Those should certainly be typed: a different ID for every DAT-resource type. | ||
===RAW/SEP links=== | ===RAW/SEP links=== | ||
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===Axis-aligned bounding box=== | ===Axis-aligned bounding box=== | ||
2 vectors define a min corner and a max corner | 2 vectors define a min corner and a max corner | ||
:used in | |||
*[[AGQC]] | |||
*[[AKDA]]? | |||
*[[AKEV]] | |||
*[[AKVA]] | |||
*VLME (in BINA/OBJC/SNDG) | |||
*... | |||
===Plane=== | ===Plane=== | ||
4 floats define an oriented plane in 3D | 4 floats define an oriented plane in 3D | ||
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*3 floats define a translation | *3 floats define a translation | ||
*3 others define a rotation (Euler angles) | *3 others define a rotation (Euler angles) | ||
:used in | |||
*All [[OBJC]] | |||
===Transformation matrix=== | ===Transformation matrix=== | ||
12 floats define a 4x4 transformation matrix | 12 floats define a 4x4 transformation matrix | ||
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===long with high bit=== | ===long with high bit=== | ||
The lower bits are used for an ID, the high bit is a flag | The lower bits are used for an ID, the high bit is a flag | ||
: | :used in | ||
*[[ABNA]] | |||
*[[AGQC]] | |||
*[[AKBA]] | |||
*[[AKBP]] | |||
*... | |||
===long with high byte=== | ===long with high byte=== | ||
The lower bytes are used for an ID, the high byte is a group ID | The lower bytes are used for an ID, the high byte is a group ID | ||
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---- | ---- | ||
==Misc== | ==Misc== | ||
===32-bit color=== | |||
Always RGBA? | |||
:used in | |||
*[[AGQG]] | |||
*... | |||
*[[ONWC]] | |||
*... | |||
===4-character codes=== | ===4-character codes=== | ||
In various BINA raw/sep parts | In various BINA raw/sep parts | ||
=== | ===[[OBD:AKVA_0]]=== | ||
Pathfinding grids |