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Animation: Difference between revisions

9 bytes removed ,  23 March 2007
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The great majority of animations define the relative orientations of the 19 bones at keyframes (keyframes for different bones are not simultaneous).
The great majority of animations define the relative orientations of the 19 bones at keyframes (keyframes for different bones are not simultaneous).
===Overlay===
===Overlay===
A few animations define orientations in "another way". Instead of 6 bytes (3 quantized Euler angles), 16 bytes are used (4 quantized somethings).
A few animations define orientations in "another way". Instead of 6 bytes (3 quantized Euler angles), 16 bytes are used (a quaternion).




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==State==
==State==
*[http://geyser.oni2.net/anim/state.txt Overview table of the 70 states] (TXT)
*[http://geyser.oni2.net/anim/state.txt Overview table of the 70 states] (TXT)