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Oni 2D: Difference between revisions

205 bytes added ,  9 October 2005
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==Motivation==
==Motivation==
Starting with Prince of Persia, there have been great 2D shooters like Flashback and Abuse and Super Metroid as well as melee-oriented beat-them-up platformers, more or less inspired by Street Fighter gameplay.
It all started with Prince of Persia. I mean the really old one, with monochrome graphics.
 
Then there have been great 2D shooters like Flashback and Abuse and Super Metroid as well as melee-oriented beat-them-up platformers, more or less inspired by Street Fighter gameplay.


Right now, be it on PC, big consoles or even little portable ones, we just don't see any platformers. 3D action is all the rage.
Right now, be it on PC, big consoles or even little portable ones, we just don't see any platformers. 3D action is all the rage.


Oni 2D is all about reviving the 2D platformer genre. Flashback was great (and had much in common with Oni, actually). Super Metroid and Abuse were great. However, all of these lacked a solid melee component.
Oni 2D is all about reviving the 2D platformer genre. Flashback was great (and had much in common with Oni, actually). Super Metroid and Abuse were great. There was a great action/quest mix for Flashback and Super Metroid, and Abuse (which was pure action, very much like the DOOM of 2D platformers) had a really nice mouse-aiming system.


Take Flashback, add Abuse's mouse-aiming gunplay and Oni-like melee, throw in hi-res graphics and the power of today's hardware, and you'll have a little retro-revolution. Fast, playable and beautiful.
Take Flashback, add Abuse's mouse-aiming gunplay and Oni-like melee component, throw in hi-res graphics and the power of today's hardware, and you'll have a little retro-revolution. Fast, playable and beautiful.


===Feasibility===
===Feasibility===