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==Motivation== | ==Motivation== | ||
It all started with Prince of Persia. I mean the really old one, with monochrome graphics. | |||
Then there have been great 2D shooters like Flashback and Abuse and Super Metroid as well as melee-oriented beat-them-up platformers, more or less inspired by Street Fighter gameplay. | |||
Right now, be it on PC, big consoles or even little portable ones, we just don't see any platformers. 3D action is all the rage. | Right now, be it on PC, big consoles or even little portable ones, we just don't see any platformers. 3D action is all the rage. | ||
Oni 2D is all about reviving the 2D platformer genre. Flashback was great (and had much in common with Oni, actually). Super Metroid and Abuse were great. | Oni 2D is all about reviving the 2D platformer genre. Flashback was great (and had much in common with Oni, actually). Super Metroid and Abuse were great. There was a great action/quest mix for Flashback and Super Metroid, and Abuse (which was pure action, very much like the DOOM of 2D platformers) had a really nice mouse-aiming system. | ||
Take Flashback, add Abuse's mouse-aiming gunplay and Oni-like melee, throw in hi-res graphics and the power of today's hardware, and you'll have a little retro-revolution. Fast, playable and beautiful. | Take Flashback, add Abuse's mouse-aiming gunplay and Oni-like melee component, throw in hi-res graphics and the power of today's hardware, and you'll have a little retro-revolution. Fast, playable and beautiful. | ||
===Feasibility=== | ===Feasibility=== |