5,391
edits
m (→Preset variables: almost done...) |
m (→Preset variables: done) |
||
Line 65: | Line 65: | ||
:'''# !!!''' : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified) | :'''# !!!''' : reset by engine at level load (not checked yet for '''chr_buffer_size''' and beyond, unless specified) | ||
:'''!?''' : set by engine at game/level load, depends on [[persist.dat]] | :'''!?''' : set by engine at game/level load, depends on [[persist.dat]] | ||
;Works | |||
:"OK?" means confirmation/refinement required. | |||
{|border=1 cellspacing=0 cellpadding=2 | {|border=1 cellspacing=0 cellpadding=2 | ||
!Type!!Name!!Default value!!Comment!!Works | !Type!!Name!!Default value!!Comment!!Works | ||
Line 660: | Line 662: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_performance||0 | |bool||show_performance||0 | ||
| ||OK | |"enables performance display"||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_performance_gsd||0 | |bool||show_performance_gsd||0 | ||
| || | |??||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_performance_gsu||0 | |bool||show_performance_gsu||0 | ||
| || | |??||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_sound_all||0 | |bool||show_sound_all||0 | ||
| || | |"sound rings will always be drawn, not just when a sound is selected"<br>(environment sounds, see BINA/OBJC/SNDG)||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_sound_rectangles||0 | |bool||show_sound_rectangles||0 | ||
| || | |"sound rectangles will always be drawn, not just when a sound Rectangle is selected"<br>(environment sounds, see BINA/OBJC/SNDG)||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_sound_spheres||0 | |bool||show_sound_spheres||0 | ||
| || | |"sound spheres will always be drawn, not just when a sound Rectangle is selected"<br>(environment sounds, see BINA/OBJC/SNDG)||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_triggers||0 | |bool||show_triggers||0 | ||
| || | |"enables the display of triggers"<br>(see BINA/OBJC/TRIG)||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||show_turrets||0 | |bool||show_turrets||0 | ||
| || | |"enables the display of turrets"<br>(see BINA/OBJC/TURR)||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||single_step||0 | |bool||single_step||0 | ||
| | |"puts the game in single step mode"||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||sky_height||0. | |float||sky_height||0. | ||
Line 690: | Line 692: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||sky_show_clouds||1 | |bool||sky_show_clouds||1 | ||
| | |"toggles display of the clouds"||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||[[sky_show_planet]]||1 | |bool||[[sky_show_planet]]||1 | ||
| | |"toggles display of the planet (sun/moon)"<br>(sun present only in levels 2 and 3)||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||sky_show_sky||1 | |bool||sky_show_sky||1 | ||
| | |"toggles display of the sky" (master switch)||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||sky_show_skybox||1 | |bool||sky_show_skybox||1 | ||
| | |"toggles display of the skybox"||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||sky_show_stars||1 | |bool||sky_show_stars||1 | ||
| | |"toggles display of the stars"<br>(no stars in any level)||?? | ||
|- | |- | ||
|bool||sound_show_debug||0 | |bool||sound_show_debug||0 | ||
| | |"displays sound debugging info"||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||spatial_footsteps||1 | |bool||spatial_footsteps||1 | ||
| || | |"spatial footsteps"||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||sync_debug||0 | |bool||sync_debug||0 | ||
| || | |"enables sync debugging"||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||[[target_max_distance]]||75000. | |float||[[target_max_distance]]||75000. | ||
|distance | |"Sets the distance at which the radar will start to change from its minimum"||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||turret_show_debug||0 | |bool||turret_show_debug||0 | ||
| | |"enables the display of turret debug lines"||?? | ||
|- | |- | ||
|bool||[[ui_suppress_prompt]]||0 | |bool||[[ui_suppress_prompt]]||0 | ||
|suppresses | |"suppresses UI prompting about new objectives or moves"<br>(and saved games and training tips and such)||OK | ||
|- | |- | ||
|bool||[[unstoppable]]||'''0 !!!''' | |bool||[[unstoppable]]||'''0 !!!''' | ||
Line 726: | Line 728: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||[[wait_for_key]]||0 | |bool||[[wait_for_key]]||0 | ||
|makes the game wait for a key before level load||OK | |"makes the game wait for a key before level load"||OK | ||
|- | |- | ||
|bool||[[wp_disable_fade]]||0 | |bool||[[wp_disable_fade]]||0 | ||
|disables weapon fading||OK | |"disables weapon fading"||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|int32||wp_fadetime||360 | |int32||wp_fadetime||360 | ||
|free time for powerups||?? | |"sets free time for powerups"||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||[[wp_force_half_scale]]||0 | |bool||[[wp_force_half_scale]]||0 | ||
Line 744: | Line 746: | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|int32||wp_hypostrength||25 | |int32||wp_hypostrength||25 | ||
|apparently in % of full health, seems hard-coded||?? | |"sets strength of hypo spray"<br>apparently in % of full health, seems hard-coded||?? | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|bool||[[wp_kickable]]||0 | |bool||[[wp_kickable]]||0 | ||
|lets | |"lets the player kick weapons"<br>(actually lets everyone ''but'' the player collide with guns)||OK | ||
|-bgcolor="silver" | |-bgcolor="silver" | ||
|float||[[wp_pow_adjustment]]||0.3 | |float||[[wp_pow_adjustment]]||0.3 |