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| BGCOLOR="#8C8CCC" | 00 00 00 00 | | BGCOLOR="#8C8CCC" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Technique flags; see below | ||
|- | |- | ||
|0x44 | |0x44 | ||
| BGCOLOR="#FF00C8" | 50 00 00 00 | | BGCOLOR="#FF00C8" | 50 00 00 00 | ||
| 80 | | 80 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Technique weight; techniques with higher weight are prefered by engine, if more techniques, that can be used at one moment, have same weight, engine calls them in order as they are listed in MELE | ||
|- | |- | ||
|0x48 | |0x48 | ||
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| BGCOLOR="#00C864" | 58 02 00 00 | | BGCOLOR="#00C864" | 58 02 00 00 | ||
| 600 | | 600 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Technique repeat delay; after technique is used, it is ignored by engine for this time interval (???number of frames???) | ||
|- | |- | ||
|0x50 | |0x50 | ||
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|} | |} | ||
|} | |} | ||
'''Technique flags:''' | |||
: | *00 - unknown; | ||
*01 - Interruptible; execution of moves in this technique is interrupted (technique is taken by engine as finished) when enemy is outside range, which specified by [[OBD:BINA/OBJC/MELE/MoveList/Position|position]] move (which has to be first in the series of moves; it is the third parameter of the position moves ) or by [[OBD:BINA/OBJC/MELE/MoveList/Maneuver|maneuver]] move (again the third parameter). | |||
*02 - unknown; maybe "Generous dir", it seems that AI2 can turn around while attacking with technique that has this flag (or correct distance if it is a maneuver). So basically, it maybe turns on homing ^_-. | |||
--[[User:Loser|Loser]] 08:39, 22 July 2007 (CEST) | |||
; | |||
:For everybody's convenience, I've grouped the techniques with the 0x40 field set to 1 [[OBD:BINA/OBJC/MELE/Technique0x40#Bit 0x01|HERE]]. | :For everybody's convenience, I've grouped the techniques with the 0x40 field set to 1 [[OBD:BINA/OBJC/MELE/Technique0x40#Bit 0x01|HERE]]. | ||
::[[User:Geyser|geyser]] 00:00, 20 November 2006 (CET) | ::[[User:Geyser|geyser]] 00:00, 20 November 2006 (CET) |
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