1,051
edits
m (saving...) |
|||
Line 1: | Line 1: | ||
{{OBD OBJC Header | {{OBD OBJC Header | type=MELE | prev=FURN | next=NEUT | name=Melee profile | align=center}} | ||
==File Description== | |||
===General part=== | |||
[[image:bin_r_m1.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | object collection }} | |||
{{OBDtr| 0x04 | int32 |FFFF00| 84 75 02 00 | 161156 | size of the complete combat part from this postion in bytes }} | |||
{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | unknown; do not change it }} | |||
{{OBDtr| 0x0C | int32 |00FFFF| 28 15 00 00 | 5416 | size of the following element in bytes }} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | char[4] |FFC8C8| 45 4C 45 4D | MELE | melee }} | |||
{{OBDtr| 0x04 | int32 |FFFFC8| 76 02 00 00 | 630 | old file ID }} | |||
{{OBDtr| 0x08 | int32 |C8FFC8| 00 00 00 00 | 0 | unknown }} | |||
{{OBDtr| 0x0C | float |C8FFFF| B3 F3 2A 43 | 170.951950 | x-position of unknown }} | |||
{{OBDtr| 0x10 | float |C8FFFF| C7 0D 71 C1 | -15.065864 | y-position (height) of unknown }} | |||
{{OBDtr| 0x14 | float |C8FFFF| CF 29 38 42 | 46.040829 | z-position of unknown }} | |||
{{OBDtr| 0x18 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees }} | |||
{{OBDtr| 0x1C | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees }} | |||
{{OBDtr| 0x20 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | |||
|} | |||
===Profile part=== | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x24 | int32 |FFC800| 09 00 00 00 | 9 | melee ID }} | |||
{{OBDtr2|0x28 | char[64] |C800C8| NINJA_Easy | space for notes }} | |||
{{OBDtr2|0x68 | char[64] |C87C64| ninja_easy_1 | character class name (reference to a ninja_easy_1.[[OBD:ONCC|ONCC]] file) }} | |||
{{OBDtr| 0xA8 | int32 |B0C3D4| 64 00 00 00 | 100 | notice in percent; how often AI registeres incoming attack; without noticing it, AI will not block or dodge }} | |||
{{OBDtr| 0xAC | int32 |B0C3D4| 64 00 00 00 | 100 | Dodge base in percent; determines how often AI tries to dodge incoming attacks }} | |||
{{OBDtr| 0xB0 | int32 |B0C3D4| 1E 00 00 00 | 30 | Dodge extra in percent; adds extra chance to dodge incoming attack }} | |||
{{OBDtr| 0xB4 | int32 |B0C3D4| 05 00 00 00 | 5 | Dodge damage amount; amount of damage dealt to character (or incoming in one strong attack) for Dodge extra activation }} | |||
{{OBDtr| 0xB8 | int32 |B0C3D4| 0F 00 00 00 | 15 | 1 vs 1 blocking skill in percent; specifies how often AI blocks incoming attack when blocking one enemy }} | |||
{{OBDtr| 0xBC | int32 |B0C3D4| 14 00 00 00 | 20 | Group blocking skill in percent; looks like amount of possibility that AI will try to block attacks incoming from more enemies }} | |||
{{OBDtr| 0xC0 | float |E7CEA5| 00 00 00 40 | 2.000000 | unknown; always the same ("not blocked"?) }} | |||
{{OBDtr| 0xC4 | float |E7CEA5| 33 33 33 3F | 0.700000 | unknown ("must change stance"?) }} | |||
{{OBDtr| 0xC8 | float |E7CEA5| 00 00 C0 3F | 1.500000 | unknown ("blocked but unblockable"?) }} | |||
{{OBDtr| 0xCC | float |E7CEA5| 9A 99 99 3F | 1.200000 | unknown; always the same ("blocked but has stagger"?) }} | |||
{{OBDtr| 0xD0 | float |E7CEA5| 33 33 33 3F | 0.700000 | unknown; always the same ("blocked but has blockstun"?) }} | |||
{{OBDtr| 0xD4 | float |E7CEA5| 00 00 00 3F | 0.500000 | unknown; always the same ("blocked"?) }} | |||
{{OBDtr| 0xD8 | float |E7CEA5| 00 00 00 40 | 2.000000 | throw danger; still unknown but it has something to do with probability of being thrown; when set very high, AI2 with this MELE is almost unthrowable }} | |||
{{OBDtr| 0xDC | int16 |FFDDDD| 3C 00 | 60 | unknown; always the same }} | |||
{{OBDtr| 0xDE | int16 |FFDDDD| 5A 00 | 90 | unknown }} | |||
{{OBDtr| 0xE0 | int32 |64AAAA| 1A 00 00 00 | 26 | number of attack techniques }} | |||
{{OBDtr| 0xE4 | int32 |64AAAA| 06 00 00 00 | 6 | number of evade/dodge techniques }} | |||
{{OBDtr| 0xE8 | int32 |64AAAA| 07 00 00 00 | 7 | number of maneuver/position techniques }} | |||
{{OBDtr| 0xEC | int32 |64AAAA| 6D 00 00 00 | 109 | number of moves }} | |||
|} | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x6C | float |E7CEA5| | | }} | |||
{{OBDtr| 0x6C | float |E7CEA5| | | }} | |||
|} | |||
;Melee profiles | ;Melee profiles |
edits