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For a start, we can just reproduce some of Oni's levels in side view. But 2D level design is, again, much easier than 3D level modeling, so we can get totally new content (close to an actual game) really fast. | For a start, we can just reproduce some of Oni's levels in side view. But 2D level design is, again, much easier than 3D level modeling, so we can get totally new content (close to an actual game) really fast. | ||
KonokoPayne may be great, Oni++ and Oni 2 may be great, but Oni 2D, properly managed, may give us the first actual opportunity ever to fight an [[Iron Demon]]. | [[KonokoPayne]] may be great, Oni++ and [[Oni2:Oni 2]] may be great, but Oni 2D, properly managed, may give us the first actual opportunity ever to fight an [[Iron Demon]]. | ||
===Wanted=== | ===Wanted=== |