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So, ... uhm still alive? I'm almost too afarid to ask if you are still there .. and drawing wasterland flowers. Give us a sign if you are in the mood. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 01:03, 17 May 2015 (CEST) | |||
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Yes, I am still alive, and I have not given up on this project. Not that I have much time on my hands, to be honest, but at least I am managing to grind up Alex's original script of book 4, and start with some rough paneling. | |||
Hopefully, you'll hear more from me. | |||
--[[User:Guido|Guido]] (Lone wolf mode ON) | |||
:Glad to hear you're still plugging away at it! Hope things are going well with you. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 02:24, 27 May 2015 (CEST) | |||
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:I'd like to help you out with your user space : since it's more than just one page, with linking and such, it gets messy rather easily. | :I'd like to help you out with your user space : since it's more than just one page, with linking and such, it gets messy rather easily. | ||
:For now, just have a look at the changes I made... And check out [[Help:Contents|THIS]], too. | :For now, just have a look at the changes I made... And check out [[Help:Contents|THIS]], too. | ||
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:Or, we exchange our ICQ/MSN addresses so I could join some conferences of you and geyser. What do you think? | :Or, we exchange our ICQ/MSN addresses so I could join some conferences of you and geyser. What do you think? | ||
::[[User:Paradox-01|Paradox-01]] 21:43, 16 September 2007 (CEST) | ::[[User:Paradox-01|Paradox-01]] 21:43, 16 September 2007 (CEST) | ||
:If you want to join the conversations between Serguei and me you are welcome. Point is, I have no idea on how things like IMMs work, and what should be done to allow small conference chats. Please, contact Geyser and see how grouped conversations can be arranged. My yahoo messenger ID is quite simple:[myrealname.myrealsurname]. | |||
:See you on later then. | |||
::[[User:Guido|Guido]] | |||
==Drawing tips== | |||
:Ok then, the time has arrived. (Hm, you are offline right now so I write it here.) | |||
:You said you can help me out a bit with character drawings. And if you have time to do so take a look [<nowiki>http://www.webspace-invasion.com/jackd/projekt3.htm</nowiki> here] [dead link]. | |||
:BTW, can you tell me how to create a good perspective? (The one right now is a mess.) | |||
:Main (project) picture is the pure grey one. | |||
:If you want to know the little context meaning of picture follow the link on the project site. | |||
:A cover the a sub chapter... Well, I just want to do so. | |||
::What do you think of the whole? | |||
:::[[User:Paradox-01|Paradox-01]] 01:23, 7 October 2007 (CEST) | |||
:"A cover the a sub chapter"??? | |||
::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | |||
;Perspective | |||
:Perspective is basically the projection of a 3D world onto a 2D support (paper, computer screen, ...) | |||
:For basic rules and limitations, as well as a few tutorials, see [[wp:Perspective (graphical)|Wikipedia]] and [https://web.archive.org/web/20070714060716/http://mathdl.maa.org/convergence/1/?pa=content&sa=viewDocument&nodeId=477 links] [http://web.archive.org/web/20200105165946/http://www.scottmcdaniel.net/drawing/perspective/perspective.html therein]. | |||
::(of course there are other tutorials than these, and Guido will have further tips) | |||
:Apart from generalities, the major problem is with the aspect ratios of objects in a complex scene. | |||
:One thing you can do is make a real scene by arranging real 3D objects in your room: boxes, bottles... | |||
:Then you place your eye where the "camera" would be and instantly see the right scales and projections. | |||
:Another thing you can do is find a photograph of the place you want to render (in your case, Frisco). | |||
:[http://web.archive.org/web/20101126122723/http://mayhem-chaos.net/photoblog/images/sf_golden_gate.jpg HERE] you can see the Golden Gate bridge and its general situation with respect to SF. | |||
::(you can see that the land next to the bridge is basically naked, because it's rocky or whatever) | |||
:[https://web.archive.org/web/20190402163437/http://www.earthinpictures.com/world/usa/san_francisco/golden_gate_bridge.jpg HERE] you can see it from up close, with the nearest building (Fort Point)and a few people. | |||
:The biggest problem with your scene is that you want to show too much in a single shot: uncompatible view points. | |||
:One problem is that the roadway is high above the ground level in the vicinity of the bridge, | |||
::so if your camera is shooting horizontally at the warehouse door and the people in front of it, | |||
:::you may not be able to see the bridge itself, let alone the cars on it, in the same shot. | |||
:The only building that's as close to the bridge as you suggest is apparently [[wp:Fort Point National Historic Site|Fort Point]] | |||
::(and as you can see, the roadway is clearly far above the fort) | |||
:If the fort is not good enough, you could take a less extreme shot at the bridge, [http://web.archive.org/web/20210317184804/http://www.ged.rwth-aachen.de/Ww/people/chris/jpg%27s/Joshua%20Frisco%20St%20Louis%2006/003%20%20Golden%20gate%20and%20harbour%20web.jpg from a harbor district]. | |||
::The strait and the bridge over it will be seen in the distance (no cars, sorry), and there'll be warehouses. | |||
:::Of course Google Image may not have the perfect shot for your story (e.g., landfill), but it's a start. | |||
:Another thing you can do is split the drawing into a few different perspectives: | |||
:#a wide situation shot (e.g., closer to the bridge and cars, but focused on the faraway warehouses) | |||
:#a closer shot where you can see the warehouses and the vehicles, people standing, doors opening | |||
:#a final shot where you finally distinguish the features of the characters and other details... | |||
::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | |||
;Characters | |||
:Not many tips except for practicing a whole lot more. | |||
:Baggy clothes do a good job hiding the anatomy, but... | |||
:*the neck is much too thick; head's OK | |||
:*the left shoe should be in perspective | |||
:*the stylized eyes just don't work here | |||
:(with realistic eyes she'd look great!) | |||
::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | |||
: > the neck is much too thick; head's OK | |||
::I my opinion the whole body don't fit (so, the neck too). However, I minimized the head around 5%. Result: [<nowiki>http://www.webspace-invasion.com/jackd/Bilder/projekt3/Daya_off_of_work_edit.jpg</nowiki> here] [dead link]. | |||
::Because of the eyes, the right (a bit too small) hand and in aspect of practice I'm re-making the picture. | |||
: > the left shoe should be in perspective | |||
::Well, she is supposed to go. | |||
: > Baggy clothes do a good job hiding the anatomy | |||
:: Baggy clothes are comfortable... ;) | |||
::Talk about the scenes later. | |||
:::[[User:Paradox-01|Paradox-01]] 18:45, 7 October 2007 (CEST) | |||
---- | ---- | ||
==Images== | ==Images== | ||
:As for the roughs : it might be a good idea ''not'' to upload some of them on the wiki. | :As for the roughs : it might be a good idea ''not'' to upload some of them on the wiki. | ||
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:Then you can either overwrite the pic with a new version, or upload it with a suffix (e.g. "a", "b", ...) | :Then you can either overwrite the pic with a new version, or upload it with a suffix (e.g. "a", "b", ...) | ||
:*If you overwrite the old image, you can keep the old around on an external server. | :*If you overwrite the old image, you can keep the old around on an external server. | ||
::(and show it along with the new one, like I did for the tandem ride [[:Image: | ::(and show it along with the new one, like I did for the tandem ride [[:Image:Guido - Mai Tandem 2.jpg|HERE]]) | ||
:*If the image is a new one, its page can inherit the old discussion and/or link to the old page. | :*If the image is a new one, its page can inherit the old discussion and/or link to the old page. | ||
:Global comments on a group of images should probably go in some global talk page. | :Global comments on a group of images should probably go in some global talk page. | ||
::(same as for the "nodes", I think Mai's character study could/should go over to the Oni2 namespace) | ::(same as for the "nodes", I think Mai's character study could/should go over to the Oni2 namespace) | ||
:I understand "Kon" is a nice original touch, but in terms of Google hits it's about as ambiguous as Mai. | :I understand "Kon" is a nice original touch, but in terms of Google hits it's about as ambiguous as Mai. | ||
:So I'd just put it [[Oni2:Konoko|HERE]], along with [[Oni2: | :So I'd just put it [[Oni2:Konoko|HERE]], along with [[Oni2:Konoko|THIS]]. See you there. [EDIT. Both suggested pages are one and the same now [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:35, 24 May 2018 (CEST)] | ||
::[[User:Geyser|geyser]] 13:59, 27 November 2006 (CET) | ::[[User:Geyser|geyser]] 13:59, 27 November 2006 (CET) | ||
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::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ||
::re: tandem | |||
::There's someone else how likes big bikes and black units. =) (taken from: Battle Angle Alita, Last Order 10) [<nowiki>http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade1).jpg</nowiki> 1] [<nowiki>http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade2).jpg</nowiki> 2] [<nowiki>http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade3).jpg</nowiki> 3] [dead links] | |||
::I found the analogy amusing, maybe you will get also this impression.. | |||
::The motorcycle might be thieved from Akira but I don't care^^ | |||
::His fight abilities "aren't bad" but more interesting is his ideology: he's mentioned as a hardcore anarchist and do not accept any hierarchy. | |||
::That's the point where the analogy ends. In [[Oni2:Truth_Number_Zero|Truth Number Zero]] Mukade is an idealist, fighting for general human values and development in society. Zekka's interest lies in his personal freedom only. I overestimate this in state of my euphoria^^ | |||
:::[[User:Paradox-01|Paradox-01]] 18:15, 28 October 2007 (CET) | |||
also tsutomu nihei has a penchant for dark suits and nasty bikes... check biomega, scanlations are available here [http://web.archive.org/web/20071029114337/http://omanga.net/] | |||
:::[[User:Guido|Guido]] 15:30, 4 November 2007 (CET) | |||
::It's perfect for getting nightmares, hehe. Now I've a better imagination of extremely negative alienated Daodan beings. It was also quite inspirational, thanks. | |||
::ps: The girls name is Ion and she adepted to the virus. So she has a dark side inside her - reminds me a bit on the [http://oni.bungie.org/forum/viewtopic.php?id=30 iON/NO!]-thread. | |||
:Heck, this is getting cluttered... | |||
:"In Truth Number Zero Mukade is an idealist, fighting for general human values and development in society." | |||
:That's not quite true. If it's the Old Mukade you're referring to, his altruistic ways are far from obvious. | |||
:And as for the New Mukade, he's increasingly alienated, even if he was a rational altruist to start with... | |||
:I guess you can draw a parallel between Zekka and the Old Mukade in his early years as a freelance assassin. | |||
:"The girls name is Ion and she adepted to the virus. So she has a dark side inside her" Gotta have a look. | |||
::[[User:Geyser|geyser]] 18:18, 11 November 2007 (CET) | |||
@Paradox: I am happy you liked Biomega. Nihei has been one of my fav artists so far. Despite his knowledge about anathomy and such is a bit questionable, I think he enjoys the rare gift of creating deep, unforgettable athmospheres, and developing a unique imaginery. | |||
As Geyser told you - in truth number zero - Mukade is a name referring to two *separate* characters. The former draws close to the original concept of oldman and he represents the linking agent between the past order and the birth of Phoenix. The latter is the crafty ninja we all loved (or feared) in Oni. He is fundamentally what you get after a deadly combo of Hasegawa's researches , oldman's brain engrams, and a trial subject with daodan implanted. | |||
::[[User:Guido|guido]] 21:47, 13 November 2007 (CET) | |||
---- | ---- | ||
:Will you be discontinuing [http://oni2.blogspot.com/ THIS] as announced? | :Will you be discontinuing [http://oni2.blogspot.com/ THIS] as announced? | ||
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:Hope that helps. Expect a mail either before, during, or after this weekend ^^ | :Hope that helps. Expect a mail either before, during, or after this weekend ^^ | ||
::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ||
:Oh, BTW : seen | :Oh, BTW : seen "No one lives forever#Killer quote"? | ||
::"Well, admitting you have a problem is the first step, I suppose. - I like to think so." | ::"Well, admitting you have a problem is the first step, I suppose. - I like to think so." | ||
:Rather fitting to the private hells of a few people I know... | :Rather fitting to the private hells of a few people I know... | ||
::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ::[[User:Geyser|geyser]] 22:59, 30 November 2006 (CET) | ||
---- | |||
:guido | |||
:I like the Black ops Konoko! | |||
::[[User:EdT|EdT]] 04:11, 1 April 2007 (CEST) | |||
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Great pic (rendezvous). [[User:Ssg|Ssg]] 20:48, 20 December 2007 (CET) | |||
Thank you, Ssg. As you already know I won't be active for quite a long while. However don't think I am leaving the OC community with no artists! Someone else is going to take my place, younger but surely talented and with new fresh ideas. [[User:Guido|Guido]] 12:35, 22 December 2007 | |||
It's a pitty that you're leaving. Nevertheless, when you feel up to visit the community in the future, just drop by. As everyone you're always welcome. | |||
Thank you for your contributions. [[User:Ssg|Ssg]] 13:06, 22 December 2007 (CET) | |||
I also enjoy your contributions, Guido, and don't be so hard on yourself. Some people love everything they do, even when it's crappy. You, on the other hand, are very talented, so at least try to find a happy medium where you have ''some'' pride in your work. :-) | |||
Hope to see you around again when it is not a burden on your schedule, and check "Talk:Images#Konoko_V_Art" for my response to your last post. My "art" is meager and amateurish, but I would be honored to provide anything that can be fodder for a true artist. --[[User:Iritscen|Iritscen]] 21:37, 25 March 2008 (CET) | |||
I | Thank you Iritscen. Hold on, some important deadlines are coming close for me. The end of my phd might be either painful or worthless mentioning, but I hold real hopes that I will be able to move back to Planet Oni after then. | ||
::[[User:Guido|Guido]] | |||
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