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==Skybox images== | |||
The [http://ssg.oni2.net/test/skyhtm/sky.htm skies from Mafia] (sorry for the bad thumbnail quality) for Oni: [http://ssg.oni2.net/test/skyhtm/skyhex.zip skyhex.zip] (~10 mb) | |||
A hex file contains the data (images flipped, mirrored and 32bit) for the raw/sep files. Copy the data of the sky you like to the end of a raw/sep file (with a hex editor) and change the raw/sep link of the sky images in the dat file (with OniUnPacker). Every image has a size of 256x256 pixels, which is a length of 40000 in hex. | |||
For example, if the inserted hex data starts at position 0x02355500, the links have to be changed to: | |||
:front: 0x02355500 | |||
:left: 0x02395500 | |||
:back: 0x023D5500 | |||
:right: 0x02415500 | |||
:top: 0x02455500 | |||
[[User:Ssg|Ssg]] 12:31, 24 December 2008 (CET) | |||
:Ssg, while those look very nice, there are simpler ways of doing things nowadays. :P We could make them into actual new skys if you wanted. [[User:Gumby|Gumby]] 19:01, 24 December 2008 (CET) | |||
:Glad to see you again, Ssg. I'd love it if you stuck around for a while. But wow, you have a lot of catching up to do when it comes to our modding abilities :-) --[[User:Iritscen|Iritscen]] 19:25, 24 December 2008 (CET) [[User:Ssg|Ssg]] 19:46, 24 December 2008 (CET) | |||
What do you mean by "make them into actual new skys"? Put them into AE? Change them? [[User:Ssg|Ssg]] 19:25, 24 December 2008 (CET) | |||
:Using Onisplit\AE framework, make a new ONSK. [[User:Gumby|Gumby]] 19:33, 24 December 2008 (CET) | |||
@Gumby: Does Onisplit/AE mirror and flip the images and change them into 32 bit automatically? | |||
No, no, and yes. But mirroring and flipping are easy to do in an image editing program. [[User:Gumby|Gumby]] 20:06, 24 December 2008 (CET) | |||
@Iritscen: I wasn't really away. I've been following the things roughly going on at the Oni Central forum and here. So I'm not that much lost. :-) [[User:Ssg|Ssg]] 19:46, 24 December 2008 (CET) | |||
:ssg: Can you post the actual image files? I used the thumbnails for the test sky, also, it seems the left and right are off somehow: | |||
[[Image:sky13.jpg]] | |||
I used OniSplit to create the new ONSK file [[User:EdT|EdT]] | |||
: | @EdT: I can post the image files next year. (I don't have them here at my parents.) | ||
::[[User: | |||
---- | The thumbnails are not mirrored and flipped. [[User:Ssg|Ssg]] 21:02, 25 December 2008 (CET) | ||
The [http://ssg.oni2.net/test/skyhtm/skybmp.zip skies] mirrored, flipped and as 24bit bmp files. (zip file, ~10 mb) [[User:Ssg|Ssg]] 09:57, 9 January 2009 (CET) | |||
ssg: The skies look great except for the top image: | |||
[[Image:Airportsky13.jpg]] | |||
[[User:EdT|EdT]] | |||
:Are you sure its not just all the other images? :) | |||
I've no idea what's wrong with the top image. I've tested all of them on my pc and they worked great. | |||
:I noticed some of the sky files needed to be rotated 180 degrees such as the previous attempt. But if I layout the photos in Photoshop first, I can order the files correctly. [[User:EdT|EdT]] 01:34, 21 January 2009 (CET) | |||
[[Image:sky9.jpg]] | |||
Um, am I the only one who wants to turn his head on its side to look at that shot? ^_^' Don't you think that sky texture should be rotated 90° counter-clockwise? --[[User:Iritscen|Iritscen]] 04:11, 21 January 2009 (CET) | |||
==Bungie TV from Macworld 2000== | |||
I found some old Bungie TV videos from the Macworld 2000 on the net today. | |||
Here's a [http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/btv%20pamphlet/Inside.jpg pic with the content] of the vids (~300 kb) | |||
*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/bungie_tour_100.mov Day 1] (mov file, 160 x 120, 5 min 33 sec, ~29 mb) - contains only the Bungie East tour; the rest was never part of the file (see [http://web.archive.org/web/20000817095745/www.bungie.com/btv/archive/ here]; look at the filename) | |||
*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day2_big.mov Day 2] (mov file, 160 x 120, 38 min 30 sec, ~182 mb) - best vid, trip to Bungie West (Oni headquarters) plus Steve Abeyta shows some disarm moves | |||
*:If anyone just wants to see the short bit of in-game footage (which is supposed to show the disarm moves but inadvertently demoes the working multiplayer they'd end up cutting), it's been clipped out and uploaded [https://www.youtube.com/watch?v=NSV_DlalNpE here]. --[[User:Iritscen|Iritscen]] 19:33, 24 December 2008 (CET) | |||
*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day3_large.mov Day 3] (mov file, 160 x 120, 29 min 07 sec, ~217 mb) - see content pic above, lots of blah blah plus a ingame Halo preview at the end | |||
*[http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day4_100.mov Day 4] (mov file, 160 x 120, 37 min 22 sec, ~277 mb) - see content pic above, very short ingame Halo preview, rest blah blah | |||
You can also download day two, three and four in very extra low poor quality [http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/ here] (first three links, 5 to 12 mb), but that's more pixel art than a video. [[User:Ssg|Ssg]] 00:10, 20 January 2008 (CET) | |||
::Cool, look forward to watching these. --[[User:Iritscen|Iritscen]] 15:36, 5 March 2008 (CET) | |||
::I'm going to be linking the Bungie West and East articles to the tour vids (Day 1 and Day 2), so hopefully these files will stay around for a while. Can I count on that to be the case? --[[User:Iritscen|Iritscen]] 15:01, 20 March 2008 (CET) | |||
??? Why are you asking me that? I have no influence in the matter. [[User:Ssg|Ssg]] 00:28, 22 March 2008 (CET) | |||
:I assumed that you uploaded them. Whose files are they? --[[User:Iritscen|Iritscen]] 15:01, 24 March 2008 (CET) | |||
==Bluebox screenshots== | |||
:About the BBBB screenshots you've been adding to [[BINA]] | :About the BBBB screenshots you've been adding to [[BINA]] | ||
:#It would be nice if you described how they were obtained. | :#It would be nice if you described how they were obtained. | ||
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To 2: | To 2: | ||
:I'm not sure what you mean. Do you refer to the fact that some stuff in the iamges is overlapping? (If yes: Well, I never thought about that. I was too fixated on making the WMMDs visible, I guess.) | :I'm not sure what you mean. Do you refer to the fact that some stuff in the iamges is overlapping? (If yes: Well, I never thought about that. I was too fixated on making the WMMDs visible, I guess.) | ||
Are you | '''Edit''' | ||
I've changed in the last part of the dat file the name psui_oniUI to psui_oniUi. After that Oni reads the psui_g206 file. The result is this: | |||
now: [[Image:Tool dialog - Edit Combat old.jpg]] before: [[Image:Tool dialog - Edit Combat older.jpg]] | |||
[[User:Ssg|Ssg]] 14:59, 11 December 2007 (CET) | |||
Short note: if there are still dialogs from tools.dat that you do not have screenshots for here you go: | |||
<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/tools_wmdd.zip</nowiki> (dead link) | |||
[[User:Neo|Neo]] | |||
Cool. Thank you. Did you managed it to "actiivate" the "Tools" files? [[User:Ssg|Ssg]] 01:19, 12 December 2007 (CET) | |||
If by activate you mean loading tools.dat in Oni then no. (Though I converted tools.dat to PC format but Oni crashes if it finds it and I did not bother to check why). Those images were generated with my viewer. | |||
[[User:Neo|Neo]] | |||
Sorry for interrupting you guys a bit. | |||
I saw the new WMMDs.. Are you going to upgrade OniSplit or OUP like Bungie's original editor tool? That would be cool. How far are you done?<br> | |||
By a side note: on "dialog_character_properties.png" you can see three different shields. So, maybe the (red one) "boss shield" was editable? | |||
:[[User:Paradox-01|Paradox-01]] 17:53, 12 December 2007 (CET) | |||
Would it be possible for me to get a copy of Bluebox since I'm on the Mac? | |||
[[User:EdT|EdT]] | |||
Alloc or geyser can help, I guess. [[User:Ssg|Ssg]] 02:02, 20 January 2008 (CET) | |||
I switched the bluebox images from the blue to the lila ones. Hope that was okay. [[User:Ssg|Ssg]] 18:07, 17 June 2008 (CEST) | |||
:Yes, it's OK. Thanks. [[User:Neo|Neo]] | |||
I | ==Homing Weapons?== | ||
Hi, Ssg. I was looking over the weapons class in the Oni binaries, and I can't find where it records that certain projectiles, like the Scram cannon's, are homing. Isn't there a bit for that? --[[User:Iritscen|Iritscen]] 19:57, 28 February 2008 (CET) | |||
:Homing is a property of the projectile, not of the weapon class. You want to look at [[OBD:BINA/PAR3]]. | |||
::[[User:Geyser|geyser]] 23:14, 28 February 2008 (CET) | |||
:Oh... Sorry, Iritscen, didn't see your question. | |||
:Thanks for the answer, geyser. :-) | |||
::[[User:Ssg|Ssg]] 23:04, 4 March 2008 (CET) | |||
Yes, thank you. I have a neat weapon-modding idea I'd like to try. This would be my first modding attempt (we'll see if it works, I don't want to promise much, and it's a simple idea anyway). --[[User:Iritscen|Iritscen]] 15:32, 5 March 2008 (CET) | |||
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