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Customizing/Binding: Difference between revisions

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*You can use it for playing custom animations (like normally unavailable combat moves) ingame, any time you want
*You can use it for playing custom animations (like normally unavailable combat moves) ingame, any time you want
*Just press the <tt>start_record</tt> key, and the two custom animations (Konoko's Super Kick and Outro Daodan Blast in the example above) will be available ''via'' the keys you bound to <tt>cutscene1</tt> and <tt>cutscene2</tt>.
*Just press the <tt>start_record</tt> key, and the two custom animations (Konoko's Super Kick and Outro Daodan Blast in the example above) will be available ''via'' the keys you bound to <tt>cutscene1</tt> and <tt>cutscene2</tt>.
*See "BEWARE OF BUFFER OVERFLOW!" and "intensive use of <tt>start_record</tt> and <tt>stop_record</tt>..." above.


=="Secret" events==
=="Secret" events==