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| <CENTER>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</CENTER> | | <CENTER>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</CENTER> |
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| | | {| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd" |
| <TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
| | |-style="background:#ffddbb" |
| <TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
| | !Type |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD> </TD><TD> </TD></TR>
| | !Code |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ABNA|ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | !Description |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGDB|AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | !Notes |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQC|AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQG|AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |3CLA* |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD> </TD><TD> </TD></TR>
| | |ALC3 |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQR|AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |RGB Color Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AISA|AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | | - |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AITR|AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:ABNA|ABNA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKAA|AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |ANBA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBA|AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |BSP Tree Node Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBP|AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKDA|AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKEV|AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |[[OBD:AGDB|AGDB]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKOT|AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |BDGA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKVA|AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Gunk Quad Debug Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:BINA|BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Start File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPI|CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPM|CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |[[OBD:AGQC|AGQC]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CONS|CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |CQGA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CRSA|CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Gunk Quad Collision Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DOOR|DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DPge|DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:AGQG|AGQG]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ENVP|ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |GQGA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:FILM|FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD> </TD><TD> </TD></TR>
| | |Gunk Quad General Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD> </TD><TD> </TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:HPge|HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |AGQM* |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IDXA|IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD> </TD><TD> </TD></TR>
| | |MQGA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGHH|IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Gunk Quad Material |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPA|IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | | - |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPG|IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSA|IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |[[OBD:AGQR|AGQR]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSt|IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |RQGA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Impt|Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Gunk Quad Render Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IPge|IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:KeyI|KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GA|M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:AISA|AISA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GM|M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD> </TD><TD> </TD></TR>
| | |ASIA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD> </TD><TD> </TD></TR>
| | |AI Character Setup Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Mtrl|Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER> </TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBAN|OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:AITR|AITR]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBDC|OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |RTIA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD> </TD><TD> </TD></TR>
| | |AI Script Trigger Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBOA|OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OFGA|OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCC|ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |AIWA* |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCP|ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |AWIA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCV|ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |AI Imported Waypoint Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONFA|ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | | - |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONGS|ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONIA|ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |[[OBD:AKAA|AKAA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLD|ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |AAKA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLV|ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Adjacency Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONMA|ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONOA|ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSA|ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |[[OBD:AKBA|AKBA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSK|ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |ABKA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONTA|ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Side Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONVL|ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONWC|ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OPge|OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |[[OBD:AKBP|AKBP]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OSBD|OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |PBKA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTIT|OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |BSP Node Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTLF|OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PLEA|PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PNTA|PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:AKDA|AKDA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpc|PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |ADKA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpL|PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Door Frame Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSUI|PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:QTNA|QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:AKEV|AKEV]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SNDD|SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD> </TD><TD> </TD></TR>
| | |VEKA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:StNA|StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Akira Environment |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SUBT|SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:AKOT|AKOT]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAC|TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |TOKA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAM|TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Oct Tree |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAS|TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRBS|TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRCM|TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |[[OBD:AKVA|AKVA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD> </TD><TD> </TD></TR>
| | |AVKA |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGA|TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |BNV Node Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGE|TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIA|TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIG|TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |[[OBD:BINA|BINA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRMA|TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |ANIB |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRSC|TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Binary Data |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRTA|TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |Start File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFF|TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFL|TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |[[OBD:CBPI|CBPI]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFT|TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |IPBC |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSGA|TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Character Body Part Impacts |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TStr|TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Character File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TURR|TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXAN|TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:CBPM|CBPM]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXCA|TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD> </TD><TD> </TD></TR>
| | |MPBC |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMA|TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Character Body Part Material |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMB|TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD> </TD><TD> </TD></TR>
| | |Character File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMP|TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD> </TD><TD> </TD></TR>
| | |[[OBD:CONS|CONS]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TxtC|TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| | |SNOC |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD> </TD><TD> </TD></TR>
| | |Console |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD> </TD><TD> </TD></TR>
| | |Level 0 File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:VCRA|VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD> </TD><TD> </TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMCL|WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |[[OBD:CRSA|CRSA]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMDD|WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |ASRC |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMM_|WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Corpse Array |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMMB|WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |Level File |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WPge|WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |- |
| </TABLE>
| | |[[OBD:DOOR|DOOR]] |
| | | |ROOD |
| | | |Door |
| | |Level 0 File |
| | |- |
| | |[[OBD:DPge|DPge]] |
| | |egPD |
| | |Diary Page |
| | |Level 0 File |
| | |- |
| | |EDIA* |
| | |AIDE |
| | |Edge Index Array |
| | | - |
| | |- |
| | |[[OBD:ENVP|ENVP]] |
| | |PVNE |
| | |Env Particle Array |
| | |Level File |
| | |- |
| | |[[OBD:FILM|FILM]] |
| | |MLIF |
| | |Film |
| | | - |
| | |- |
| | |FXLR* |
| | |RLXF |
| | |FX Laser Effect |
| | | - |
| | |- |
| | |GMAN* |
| | |NAMG |
| | |Geometry Animation |
| | | - |
| | |- |
| | |[[OBD:HPge|HPge]] |
| | |egPH |
| | |Help Page |
| | |Level 0 File |
| | |- |
| | |[[OBD:IDXA|IDXA]] |
| | |AXDI |
| | |Index Array |
| | | - |
| | |- |
| | |[[OBD:IGHH|IGHH]] |
| | |HHGI |
| | |IGUI HUD Help |
| | |Level 0 File |
| | |- |
| | |[[OBD:IGPA|IGPA]] |
| | |APGI |
| | |IGUI Page Array |
| | |Message File |
| | |- |
| | |[[OBD:IGPG|IGPG]] |
| | |GPGI |
| | |IGUI Page |
| | |Message File |
| | |- |
| | |[[OBD:IGSA|IGSA]] |
| | |ASGI |
| | |IGUI String Array |
| | |Message File |
| | |- |
| | |[[OBD:IGSt|IGSt]] |
| | |tSGI |
| | |IGUI String |
| | |Message File |
| | |- |
| | |[[OBD:Impt|Impt]] |
| | |tpmI |
| | |Impact Tree |
| | |Character File, zero byte file |
| | |- |
| | |[[OBD:IPge|IPge]] |
| | |egPI |
| | |Item Page |
| | |Message File, not in all levels |
| | |- |
| | |[[OBD:KeyI|KeyI]] |
| | |IyeK |
| | |Key Icons |
| | |Level 0 File |
| | |- |
| | |[[OBD:M3GA|M3GA]] |
| | |AG3M |
| | |Geometry Array |
| | | - |
| | |- |
| | |[[OBD:M3GM|M3GM]] |
| | |MG3M |
| | |Geometry |
| | | - |
| | |- |
| | |M3TA* |
| | |AT3M |
| | |Triangle Array |
| | | - |
| | |- |
| | |[[OBD:Mtrl|Mtrl]] |
| | |lrtM |
| | |Material |
| | |zero byte file |
| | |- |
| | |NMSA* |
| | |ASMN |
| | |Network Spawn Point Array |
| | | - |
| | |- |
| | |[[OBD:OBAN|OBAN]] |
| | |NABO |
| | |Object Animation |
| | | - |
| | |- |
| | |[[OBD:OBDC|OBDC]] |
| | |CDBO |
| | |Door Class Array |
| | |Level File |
| | |- |
| | |OBLS* |
| | |SLBO |
| | |Object LS Data |
| | | - |
| | |- |
| | |[[OBD:OBOA|OBOA]] |
| | |AOBO |
| | |Starting Object Array |
| | |Level File |
| | |- |
| | |[[OBD:OFGA|OFGA]] |
| | |AGFO |
| | |Object Furn Geom Array |
| | |Level 0 File |
| | |- |
| | |[[OBD:ONCC|ONCC]] |
| | |CCNO |
| | |Oni Character Class |
| | |Character File |
| | |- |
| | |[[OBD:ONCP|ONCP]] |
| | |PCNO |
| | |Oni Character Particle Array |
| | |Character File, useless? |
| | |- |
| | |[[OBD:ONCV|ONCV]] |
| | |VCNO |
| | |Oni Character Variant |
| | |Character File, zero byte file, useless? |
| | |- |
| | |[[OBD:ONFA|ONFA]] |
| | |AFNO |
| | |Imported Flag Node Array |
| | |Level File |
| | |- |
| | |[[OBD:ONGS|ONGS]] |
| | |SGNO |
| | |Oni Game Settings |
| | |Level 0 File |
| | |- |
| | |[[OBD:ONIA|ONIA]] |
| | |AINO |
| | |Oni Character Impact Array |
| | |Character File, useless? |
| | |- |
| | |[[OBD:ONLD|ONLD]] |
| | |DLNO |
| | |Oni Game Level Descriptor |
| | |Level 0 File |
| | |- |
| | |[[OBD:ONLV|ONLV]] |
| | |VLNO |
| | |Oni Game Level |
| | |Level File |
| | |- |
| | |[[OBD:ONMA|ONMA]] |
| | |AMNO |
| | |Imported Marker Node Array |
| | |Level File |
| | |- |
| | |[[OBD:ONOA|ONOA]] |
| | |AONO |
| | |Object Gunk Array |
| | |Level File |
| | |- |
| | |[[OBD:ONSA|ONSA]] |
| | |ASNO |
| | |Imported Spawn Array |
| | |Level File |
| | |- |
| | |[[OBD:ONSK|ONSK]] |
| | |KSNO |
| | |Oni Sky Class |
| | |Level File |
| | |- |
| | |[[OBD:ONTA|ONTA]] |
| | |ATNO |
| | |Trigger Array |
| | |Level File, useless? |
| | |- |
| | |[[OBD:ONVL|ONVL]] |
| | |LVNO |
| | |Oni Variant List |
| | |Level 0 File, useless? |
| | |- |
| | |[[OBD:ONWC|ONWC]] |
| | |CWNO |
| | |Oni Weapon Class |
| | |Level File, zero byte file |
| | |- |
| | |[[OBD:OPge|OPge]] |
| | |egPO |
| | |Objective Page |
| | |Message File |
| | |- |
| | |[[OBD:OSBD|OSBD]] |
| | |DBSO |
| | |Oni Sound Binary Data |
| | |Level 0 File |
| | |- |
| | |[[OBD:OTIT|OTIT]] |
| | |TITO |
| | |Oct Tree Interior Node Array |
| | |Level File |
| | |- |
| | |[[OBD:OTLF|OTLF]] |
| | |FLTO |
| | |Oct Tree Leaf Node Array |
| | |Level File |
| | |- |
| | |[[OBD:PLEA|PLEA]] |
| | |AELP |
| | |Plane Equation Array |
| | |Level File |
| | |- |
| | |[[OBD:PNTA|PNTA]] |
| | |ATNP |
| | |3D Point Array |
| | | - |
| | |- |
| | |[[OBD:PSpc|PSpc]] |
| | |cpSP |
| | |Part Specification |
| | |Message File |
| | |- |
| | |[[OBD:PSpL|PSpL]] |
| | |LpSP |
| | |Part Specification List |
| | |Level 0 File |
| | |- |
| | |[[OBD:PSUI|PSUI]] |
| | |IUSP |
| | |Part Specifications UI |
| | |Level 0 File |
| | |- |
| | |[[OBD:QTNA|QTNA]] |
| | |ANTQ |
| | |Quad Tree Node Array |
| | |Level File |
| | |- |
| | |QUDA* |
| | |ADUQ |
| | |Quad Array |
| | | - |
| | |- |
| | |[[OBD:SNDD|SNDD]] |
| | |DDNS |
| | |Sound Data |
| | | - |
| | |- |
| | |[[OBD:StNA|StNA]] |
| | |ANtS |
| | |String Array |
| | |Level 0 File |
| | |- |
| | |[[OBD:SUBT|SUBT]] |
| | |TBUS |
| | |Subtitle Array |
| | |Level 0 File |
| | |- |
| | |TMFA* |
| | |AFMT |
| | |Float Array |
| | | - |
| | |- |
| | |TMRA* |
| | |ARMT |
| | |Template Reference Array |
| | | - |
| | |- |
| | |[[OBD:TRAC|TRAC]] |
| | |CART |
| | |Animation Collection |
| | |Character File |
| | |- |
| | |[[OBD:TRAM|TRAM]] |
| | |MART |
| | |Totoro Animation Sequence |
| | |Character File |
| | |- |
| | |[[OBD:TRAS|TRAS]] |
| | |SART |
| | |Totoro Aiming Screen |
| | |Character File |
| | |- |
| | |[[OBD:TRBS|TRBS]] |
| | |SBRT |
| | |Totoro Body Set |
| | |Character File |
| | |- |
| | |[[OBD:TRCM|TRCM]] |
| | |MCRT |
| | |Totoro Quaternion Body |
| | |Character File |
| | |- |
| | |TRFT* |
| | |TFRT |
| | |Totoro Facing Table |
| | | - |
| | |- |
| | |[[OBD:TRGA|TRGA]] |
| | |AGRT |
| | |Totoro Quaternion Body Geometry Array |
| | |Character File |
| | |- |
| | |[[OBD:TRGE|TRGE]] |
| | |EGRT |
| | |Trigger Emitter |
| | |Level 0 File |
| | |- |
| | |[[OBD:TRIA|TRIA]] |
| | |AIRT |
| | |Totoro Quaternion Body Index Array |
| | |Character File |
| | |- |
| | |[[OBD:TRIG|TRIG]] |
| | |GIRT |
| | |Trigger |
| | |Level 0 File |
| | |- |
| | |[[OBD:TRMA|TRMA]] |
| | |AMRT |
| | |Texture Map Array |
| | |Character File |
| | |- |
| | |[[OBD:TRSC|TRSC]] |
| | |CSRT |
| | |Screen (Aiming) Collection |
| | |Character File, half 0 byte file |
| | |- |
| | |[[OBD:TRTA|TRTA]] |
| | |ATRT |
| | |Totoro Quaternion Body Translation Array |
| | |Character File |
| | |- |
| | |[[OBD:TSFF|TSFF]] |
| | |FFST |
| | |Font Family |
| | |Message File, 0 byte file |
| | |- |
| | |[[OBD:TSFL|TSFL]] |
| | |LFST |
| | |Font Language |
| | |Level 0 File |
| | |- |
| | |[[OBD:TSFT|TSFT]] |
| | |TFST |
| | |Font |
| | |Level 0 File |
| | |- |
| | |[[OBD:TSGA|TSGA]] |
| | |AGST |
| | |Glyph Array |
| | |Level 0 File |
| | |- |
| | |[[OBD:TStr|TStr]] |
| | |rtST |
| | |String |
| | |Level 0 File |
| | |- |
| | |[[OBD:TURR|TURR]] |
| | |RRUT |
| | |Turret |
| | |Level 0 File |
| | |- |
| | |[[OBD:TXAN|TXAN]] |
| | |NAXT |
| | |Texture Map Animation |
| | | - |
| | |- |
| | |[[OBD:TXCA|TXCA]] |
| | |ACXT |
| | |Texture Coordinate Array |
| | | - |
| | |- |
| | |[[OBD:TXMA|TXMA]] |
| | |AMXT |
| | |Texture Map Array |
| | |Level File |
| | |- |
| | |[[OBD:TXMB|TXMB]] |
| | |BMXT |
| | |Texture Map Big |
| | | - |
| | |- |
| | |[[OBD:TXMP|TXMP]] |
| | |PMXT |
| | |Texture Map |
| | | - |
| | |- |
| | |TXPC* |
| | |CPXT |
| | |Texture Procedure Data |
| | | - |
| | |- |
| | |[[OBD:TxtC|TxtC]] |
| | |CtxT |
| | |Text Console |
| | |Message File |
| | |- |
| | |UUEA* |
| | |AEUU |
| | |Error Binding Array |
| | | - |
| | |- |
| | |UVDL* |
| | |LDVU |
| | |UV Data List |
| | | - |
| | |- |
| | |[[OBD:VCRA|VCRA]] |
| | |ARCV |
| | |3D Vector Array |
| | | - |
| | |- |
| | |[[OBD:WMCL|WMCL]] |
| | |LCMW |
| | |WM Cursor List |
| | |Level 0 File |
| | |- |
| | |[[OBD:WMDD|WMDD]] |
| | |DDMW |
| | |WM Dialog Data |
| | |Level 0 File |
| | |- |
| | |[[OBD:WMM_|WMM_]] |
| | |_MMW |
| | |WM Menu |
| | |Level 0 File |
| | |- |
| | |[[OBD:WMMB|WMMB]] |
| | |BMMW |
| | |WM Menu Bar |
| | |Level 0 File |
| | |- |
| | |[[OBD:WPge|WPge]] |
| | |egPW |
| | |Weapon Page |
| | |Level 0 File |
| | |} |
| [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types | | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types |