OBD:File types: Difference between revisions

12,150 bytes removed ,  29 December 2005
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<CENTER>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</CENTER>
<CENTER>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</CENTER>


 
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
|-style="background:#ffddbb"
<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
!Type
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!Code
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ABNA|ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!Description
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGDB|AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!Notes
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQC|AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQG|AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|3CLA*
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|ALC3
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQR|AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|RGB Color Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AISA|AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
| -
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AITR|AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:ABNA|ABNA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKAA|AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|ANBA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBA|AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|BSP Tree Node Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBP|AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKDA|AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKEV|AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|[[OBD:AGDB|AGDB]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKOT|AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|BDGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKVA|AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Gunk Quad Debug Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:BINA|BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Start File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPI|CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPM|CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|[[OBD:AGQC|AGQC]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CONS|CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|CQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CRSA|CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Gunk Quad Collision Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DOOR|DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DPge|DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AGQG|AGQG]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ENVP|ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|GQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:FILM|FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Gunk Quad General Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:HPge|HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|AGQM*
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IDXA|IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|MQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGHH|IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Gunk Quad Material
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPA|IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
| -
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPG|IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSA|IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|[[OBD:AGQR|AGQR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSt|IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|RQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Impt|Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Gunk Quad Render Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IPge|IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:KeyI|KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GA|M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AISA|AISA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GM|M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|ASIA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|AI Character Setup Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Mtrl|Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER>&nbsp;</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBAN|OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AITR|AITR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBDC|OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|RTIA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|AI Script Trigger Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBOA|OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OFGA|OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCC|ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|AIWA*
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCP|ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
|AWIA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCV|ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
|AI Imported Waypoint Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONFA|ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
| -
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONGS|ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONIA|ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
|[[OBD:AKAA|AKAA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLD|ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|AAKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLV|ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Adjacency Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONMA|ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONOA|ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSA|ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|[[OBD:AKBA|AKBA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSK|ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|ABKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONTA|ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
|Side Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONVL|ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONWC|ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OPge|OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|[[OBD:AKBP|AKBP]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OSBD|OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|PBKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTIT|OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|BSP Node Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTLF|OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PLEA|PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PNTA|PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AKDA|AKDA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpc|PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|ADKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpL|PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Door Frame Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSUI|PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:QTNA|QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AKEV|AKEV]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SNDD|SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|VEKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:StNA|StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Akira Environment
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SUBT|SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AKOT|AKOT]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAC|TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|TOKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAM|TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Oct Tree
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAS|TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRBS|TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRCM|TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|[[OBD:AKVA|AKVA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|AVKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGA|TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|BNV Node Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGE|TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIA|TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIG|TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|[[OBD:BINA|BINA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRMA|TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|ANIB
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRSC|TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Binary Data
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRTA|TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Start File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFF|TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFL|TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|[[OBD:CBPI|CBPI]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFT|TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|IPBC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSGA|TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Character Body Part Impacts
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TStr|TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Character File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TURR|TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXAN|TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:CBPM|CBPM]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXCA|TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|MPBC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMA|TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Character Body Part Material
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMB|TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Character File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMP|TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:CONS|CONS]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TxtC|TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|SNOC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Console
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Level 0 File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:VCRA|VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMCL|WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|[[OBD:CRSA|CRSA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMDD|WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|ASRC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMM_|WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Corpse Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMMB|WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WPge|WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
</TABLE>
|[[OBD:DOOR|DOOR]]
 
|ROOD
 
|Door
|Level 0 File
|-
|[[OBD:DPge|DPge]]
|egPD
|Diary Page
|Level 0 File
|-
|EDIA*
|AIDE
|Edge Index Array
| -
|-
|[[OBD:ENVP|ENVP]]
|PVNE
|Env Particle Array
|Level File
|-
|[[OBD:FILM|FILM]]
|MLIF
|Film
| -
|-
|FXLR*
|RLXF
|FX Laser Effect
| -
|-
|GMAN*
|NAMG
|Geometry Animation
| -
|-
|[[OBD:HPge|HPge]]
|egPH
|Help Page
|Level 0 File
|-
|[[OBD:IDXA|IDXA]]
|AXDI
|Index Array
| -
|-
|[[OBD:IGHH|IGHH]]
|HHGI
|IGUI HUD Help
|Level 0 File
|-
|[[OBD:IGPA|IGPA]]
|APGI
|IGUI Page Array
|Message File
|-
|[[OBD:IGPG|IGPG]]
|GPGI
|IGUI Page
|Message File
|-
|[[OBD:IGSA|IGSA]]
|ASGI
|IGUI String Array
|Message File
|-
|[[OBD:IGSt|IGSt]]
|tSGI
|IGUI String
|Message File
|-
|[[OBD:Impt|Impt]]
|tpmI
|Impact Tree
|Character File, zero byte file
|-
|[[OBD:IPge|IPge]]
|egPI
|Item Page
|Message File, not in all levels
|-
|[[OBD:KeyI|KeyI]]
|IyeK
|Key Icons
|Level 0 File
|-
|[[OBD:M3GA|M3GA]]
|AG3M
|Geometry Array
| -
|-
|[[OBD:M3GM|M3GM]]
|MG3M
|Geometry
| -
|-
|M3TA*
|AT3M
|Triangle Array
| -
|-
|[[OBD:Mtrl|Mtrl]]
|lrtM
|Material
|zero byte file
|-
|NMSA*
|ASMN
|Network Spawn Point Array
| -
|-
|[[OBD:OBAN|OBAN]]
|NABO
|Object Animation
| -
|-
|[[OBD:OBDC|OBDC]]
|CDBO
|Door Class Array
|Level File
|-
|OBLS*
|SLBO
|Object LS Data
| -
|-
|[[OBD:OBOA|OBOA]]
|AOBO
|Starting Object Array
|Level File
|-
|[[OBD:OFGA|OFGA]]
|AGFO
|Object Furn Geom Array
|Level 0 File
|-
|[[OBD:ONCC|ONCC]]
|CCNO
|Oni Character Class
|Character File
|-
|[[OBD:ONCP|ONCP]]
|PCNO
|Oni Character Particle Array
|Character File, useless?
|-
|[[OBD:ONCV|ONCV]]
|VCNO
|Oni Character Variant
|Character File, zero byte file, useless?
|-
|[[OBD:ONFA|ONFA]]
|AFNO
|Imported Flag Node Array
|Level File
|-
|[[OBD:ONGS|ONGS]]
|SGNO
|Oni Game Settings
|Level 0 File
|-
|[[OBD:ONIA|ONIA]]
|AINO
|Oni Character Impact Array
|Character File, useless?
|-
|[[OBD:ONLD|ONLD]]
|DLNO
|Oni Game Level Descriptor
|Level 0 File
|-
|[[OBD:ONLV|ONLV]]
|VLNO
|Oni Game Level
|Level File
|-
|[[OBD:ONMA|ONMA]]
|AMNO
|Imported Marker Node Array
|Level File
|-
|[[OBD:ONOA|ONOA]]
|AONO
|Object Gunk Array
|Level File
|-
|[[OBD:ONSA|ONSA]]
|ASNO
|Imported Spawn Array
|Level File
|-
|[[OBD:ONSK|ONSK]]
|KSNO
|Oni Sky Class
|Level File
|-
|[[OBD:ONTA|ONTA]]
|ATNO
|Trigger Array
|Level File, useless?
|-
|[[OBD:ONVL|ONVL]]
|LVNO
|Oni Variant List
|Level 0 File, useless?
|-
|[[OBD:ONWC|ONWC]]
|CWNO
|Oni Weapon Class
|Level File, zero byte file
|-
|[[OBD:OPge|OPge]]
|egPO
|Objective Page
|Message File
|-
|[[OBD:OSBD|OSBD]]
|DBSO
|Oni Sound Binary Data
|Level 0 File
|-
|[[OBD:OTIT|OTIT]]
|TITO
|Oct Tree Interior Node Array
|Level File
|-
|[[OBD:OTLF|OTLF]]
|FLTO
|Oct Tree Leaf Node Array
|Level File
|-
|[[OBD:PLEA|PLEA]]
|AELP
|Plane Equation Array
|Level File
|-
|[[OBD:PNTA|PNTA]]
|ATNP
|3D Point Array
| -
|-
|[[OBD:PSpc|PSpc]]
|cpSP
|Part Specification
|Message File
|-
|[[OBD:PSpL|PSpL]]
|LpSP
|Part Specification List
|Level 0 File
|-
|[[OBD:PSUI|PSUI]]
|IUSP
|Part Specifications UI
|Level 0 File
|-
|[[OBD:QTNA|QTNA]]
|ANTQ
|Quad Tree Node Array
|Level File
|-
|QUDA*
|ADUQ
|Quad Array
| -
|-
|[[OBD:SNDD|SNDD]]
|DDNS
|Sound Data
| -
|-
|[[OBD:StNA|StNA]]
|ANtS
|String Array
|Level 0 File
|-
|[[OBD:SUBT|SUBT]]
|TBUS
|Subtitle Array
|Level 0 File
|-
|TMFA*
|AFMT
|Float Array
| -
|-
|TMRA*
|ARMT
|Template Reference Array
| -
|-
|[[OBD:TRAC|TRAC]]
|CART
|Animation Collection
|Character File
|-
|[[OBD:TRAM|TRAM]]
|MART
|Totoro Animation Sequence
|Character File
|-
|[[OBD:TRAS|TRAS]]
|SART
|Totoro Aiming Screen
|Character File
|-
|[[OBD:TRBS|TRBS]]
|SBRT
|Totoro Body Set
|Character File
|-
|[[OBD:TRCM|TRCM]]
|MCRT
|Totoro Quaternion Body
|Character File
|-
|TRFT*
|TFRT
|Totoro Facing Table
| -
|-
|[[OBD:TRGA|TRGA]]
|AGRT
|Totoro Quaternion Body Geometry Array
|Character File
|-
|[[OBD:TRGE|TRGE]]
|EGRT
|Trigger Emitter
|Level 0 File
|-
|[[OBD:TRIA|TRIA]]
|AIRT
|Totoro Quaternion Body Index Array
|Character File
|-
|[[OBD:TRIG|TRIG]]
|GIRT
|Trigger
|Level 0 File
|-
|[[OBD:TRMA|TRMA]]
|AMRT
|Texture Map Array
|Character File
|-
|[[OBD:TRSC|TRSC]]
|CSRT
|Screen (Aiming) Collection
|Character File, half 0 byte file
|-
|[[OBD:TRTA|TRTA]]
|ATRT
|Totoro Quaternion Body Translation Array
|Character File
|-
|[[OBD:TSFF|TSFF]]
|FFST
|Font Family
|Message File, 0 byte file
|-
|[[OBD:TSFL|TSFL]]
|LFST
|Font Language
|Level 0 File
|-
|[[OBD:TSFT|TSFT]]
|TFST
|Font
|Level 0 File
|-
|[[OBD:TSGA|TSGA]]
|AGST
|Glyph Array
|Level 0 File
|-
|[[OBD:TStr|TStr]]
|rtST
|String
|Level 0 File
|-
|[[OBD:TURR|TURR]]
|RRUT
|Turret
|Level 0 File
|-
|[[OBD:TXAN|TXAN]]
|NAXT
|Texture Map Animation
| -
|-
|[[OBD:TXCA|TXCA]]
|ACXT
|Texture Coordinate Array
| -
|-
|[[OBD:TXMA|TXMA]]
|AMXT
|Texture Map Array
|Level File
|-
|[[OBD:TXMB|TXMB]]
|BMXT
|Texture Map Big
| -
|-
|[[OBD:TXMP|TXMP]]
|PMXT
|Texture Map
| -
|-
|TXPC*
|CPXT
|Texture Procedure Data
| -
|-
|[[OBD:TxtC|TxtC]]
|CtxT
|Text Console
|Message File
|-
|UUEA*
|AEUU
|Error Binding Array
| -
|-
|UVDL*
|LDVU
|UV Data List
| -
|-
|[[OBD:VCRA|VCRA]]
|ARCV
|3D Vector Array
| -
|-
|[[OBD:WMCL|WMCL]]
|LCMW
|WM Cursor List
|Level 0 File
|-
|[[OBD:WMDD|WMDD]]
|DDMW
|WM Dialog Data
|Level 0 File
|-
|[[OBD:WMM_|WMM_]]
|_MMW
|WM Menu
|Level 0 File
|-
|[[OBD:WMMB|WMMB]]
|BMMW
|WM Menu Bar
|Level 0 File
|-
|[[OBD:WPge|WPge]]
|egPW
|Weapon Page
|Level 0 File
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types