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{{OBDtr| 0x68 | char[24] |FFC800| AD DE | dead | unused }} | {{OBDtr| 0x68 | char[24] |FFC800| AD DE | dead | unused }} | ||
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There are 19 bones per human body. | |||
The index array specifies the hierarchy of the bones (basically a generic tree). | |||
The translation array specifies the translation of every bone with respect to its parent. | |||
:Every translation is specified in the respective parent's local frame of coordinates. | |||
Rotations are also specified in the local frame of every bone's respective parent. | |||
:The rotation is either a quaternion or a triplet of heading/pitch/banking angles. | |||
::In the latter case, "heading" is around x, "pitch" about y, and "banking" about z. | |||
{{OBD_File_Footer | type=TRCM | prev=TRBS | next=TRGA | name=Totoro Quaternion Body | family=Character}} | {{OBD_File_Footer | type=TRCM | prev=TRBS | next=TRGA | name=Totoro Quaternion Body | family=Character}} |