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m (won't LWO give you the same problems as 3DS?) |
("collada"?) |
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:It would be better to export AGDB modules separately. | :It would be better to export AGDB modules separately. | ||
::[[User:Geyser|geyser]] 19:01, 7 January 2008 (CET) | ::[[User:Geyser|geyser]] 19:01, 7 January 2008 (CET) | ||
:i haven't heard about collada before | |||
:seems that this 3d-format is the one i would prefer rather than any other one (since i am java minded, and java encapsulates XML) | |||
:but it is a relatively complex format, jugdging from the page count int the [http://www.khronos.org/files/collada_spec_1_4.pdf specification] PDF | |||
:maybe one time i'll read it, and these [http://www.khronos.org/library/detail/web3d_2007_collada_tutorial/ 2 tutorials] | |||
:actually it is already a trivial step for me to implement 3ds animations extration, since today i found some sources hidden in the sea of internet | |||
:but as for LWO+ - it is eliminated in my mind from now | |||
:as for levels - i don't think i'll write an exporter for them since they are poorly designed (for me) | |||
:i think it is much more rational to make new levels with high resolution textures and higher amount of details, and with some physics (как написали про какую-то игру: "поставили бочки - это, да, разнообразит игровой процесс, но для чего же их наполнили цементом?!") | |||
:actually my line of thinking was like it is much more difficult to create character models and animate them, than to create new levels | |||
:even more - models and animations, created by amateurs, would be horrible | |||
:but coding, texturing and level modelling is what oni fans can handle on an appropriate level | |||
:[http://www.youtube.com/watch?v=Nc9mvd0-Z2Y наш лектор (четверть потока идёт на комиссию)] | |||
::[[User:Kuchumovn|Kuchumovn]] 21:10, 7 January 2008 (CET) |
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