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(yeah, it's buggy 3ds) |
m (won't LWO give you the same problems as 3DS?) |
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:the preferred format is LWO+ (i asked mirex, he approved) | :the preferred format is LWO+ (i asked mirex, he approved) | ||
::[[User:Kuchumovn|Kuchumovn]] 11:46, 7 January 2008 (CET) | ::[[User:Kuchumovn|Kuchumovn]] 11:46, 7 January 2008 (CET) | ||
:Mirex is probably a good advisor in terms of portability. | |||
:But I'm afraid that any proprietary format means trouble. | |||
:FBX and Collada have nice SDKs, and OBJ etc are ASCII. | |||
:For meshes and characters, I think OBJ is good enough. | |||
:Exporting level parts is a completely different story. | |||
:It would be better to export AGDB modules separately. | |||
::[[User:Geyser|geyser]] 19:01, 7 January 2008 (CET) |