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{{OBDtr| 0x128 | bitsets |E7CEA5| 17 00 00 00 | 23 | general AI option bitset collection ; see below }} | {{OBDtr| 0x128 | bitsets |E7CEA5| 17 00 00 00 | 23 | general AI option bitset collection ; see below }} | ||
{{OBDtr| 0x12C | float |FFDDDD| 00 00 80 3F | 1.000000 | AI rotation speed factor }} | {{OBDtr| 0x12C | float |FFDDDD| 00 00 80 3F | 1.000000 | AI rotation speed factor }} | ||
{{OBDtr| 0x130 | int16 |64AAAA| 06 00 | 6 | minimal fallen time; | {{OBDtr| 0x130 | int16 |64AAAA| 06 00 | 6 | minimal fallen time; number of frames for which AI remains in *fallen* position when it is knockdowned }} | ||
{{OBDtr| 0x132 | int16 |64AAAA| 18 00 | 24 | maximal fallen time; | {{OBDtr| 0x132 | int16 |64AAAA| 18 00 | 24 | maximal fallen time; number of frames for which AI remains in *fallen* position when it is knockdowned }} | ||
{{OBDtr| 0x134 | int16 |EBEBEB| 0F 00 | 15 | minimal realize firingspread time; (???number of frames???time in miliseconds???) after which AI realizes that it is in the firing spread (and it starts dodging) }} | {{OBDtr| 0x134 | int16 |EBEBEB| 0F 00 | 15 | minimal realize firingspread time; (???number of frames???time in miliseconds???) after which AI realizes that it is in the firing spread (and it starts dodging) }} | ||
{{OBDtr| 0x136 | int16 |EBEBEB| 00 00 | 0 | maximal realize firingspread time; (???number of frames???time in miliseconds???) }} | {{OBDtr| 0x136 | int16 |EBEBEB| 00 00 | 0 | maximal realize firingspread time; (???number of frames???time in miliseconds???) }} |
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