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OBD:ONCC: Difference between revisions

34 bytes added ,  27 January 2008
no edit summary
m (shoulda fixed that long ago)
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{{OBDtr| 0x298 | int32    |00C8FF| F0 00 00 00 | 240        | unknown; always the same }}
{{OBDtr| 0x298 | int32    |00C8FF| F0 00 00 00 | 240        | unknown; always the same }}
{{OBDtr| 0x29C | int32    |00C8FF| B4 00 00 00 | 180        | unknown; always the same }}
{{OBDtr| 0x29C | int32    |00C8FF| B4 00 00 00 | 180        | unknown; always the same }}
{{OBDtr| 0x2A0 | int32    |00C8FF| 28 00 00 00 | 40          | unknown; always the same }}
{{OBDtr| 0x2A0 | int32    |00C8FF| 28 00 00 00 | 40          | taunt chance (40%) }}
{{OBDtr| 0x2A4 | int32    |00C8FF| 37 00 00 00 | 55          | go for gun chance (55%); determines possibility that AI will run to some weapon and take it; can be checked in devmode by *debug_gun_behavior* command }}
{{OBDtr| 0x2A4 | int32    |00C8FF| 37 00 00 00 | 55          | go for gun chance (55%); determines possibility that AI will run to some weapon and take it; can be checked in devmode by *debug_gun_behavior* command }}
{{OBDtr| 0x2A8 | int32    |00C8FF| 3C 00 00 00 | 60          | running pickup chance (60%); this value is possibility of AI running weapon pickup (acrobatics, slides) instead of normal "stop->pickup";this is calculated AFTER engine decides that AI should run for weapon }}
{{OBDtr| 0x2A8 | int32    |00C8FF| 3C 00 00 00 | 60          | running pickup chance (60%); this value is possibility of AI running weapon pickup (acrobatics, slides) instead of normal "stop->pickup";this is calculated AFTER engine decides that AI should run for weapon }}
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{{OBDtr| 0x438 | link    |C5FF8A| 01 F9 03 00 | 1017        | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }}
{{OBDtr| 0x438 | link    |C5FF8A| 01 F9 03 00 | 1017        | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }}
{{OBDtr| 0x43C | link    |C5FF8A| 01 FA 03 00 | 1018        | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }}
{{OBDtr| 0x43C | link    |C5FF8A| 01 FA 03 00 | 1018        | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }}
{{OBDtr| 0x440 | int8    |C5FF8A| 00          | unused      | unknown; always the same }}
{{OBDtr| 0x440 | int8    |C5FF8A| 00          | unused      | runtime only }}
{{OBDtr| 0x441 | int8    |C5FF8A| 00          | unused      | unknown; always the same }}
{{OBDtr| 0x441 | int8    |C5FF8A| 00          | unused      | padding }}
{{OBDtr| 0x442 | int16    |C5FF8A| 00 00      | unused      | unknown; always the same }}
{{OBDtr| 0x442 | int16    |C5FF8A| 00 00      | unused      | runtime only }}
{{OBDtr2|0x444 | char[16] |C0C0C0| Light                    | modifier; either hardcoded or defunct (only visible in pm_mod_type.WMM_, level 0)
{{OBDtr2|0x444 | char[16] |C0C0C0| Light                    | modifier; either hardcoded or defunct (only visible in pm_mod_type.WMM_, level 0)
edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }}
edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }}
{{OBDtrBK|1=First of 15 impact elements. }}
{{OBDtrBK|1=First of 15 impact elements. }}
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk            | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }}
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk            | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }}
{{OBDtr| 0x4D4 | int16    |FF0080| FF FF | -1 | unknown; always the same }}
{{OBDtr| 0x4D4 | int16    |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }}
|}
|}


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{{OBDtr| 0xBF2 | int16    |FFFFA6| 00 00      | 0          | unknown; always the same; maybe only a filler }}  
{{OBDtr| 0xBF2 | int16    |FFFFA6| 00 00      | 0          | unknown; always the same; maybe only a filler }}  
{{OBDtr2|0xBF4 | char[64] |71FFB8| unused                    | special death particle; only the mad bomber use it }}  
{{OBDtr2|0xBF4 | char[64] |71FFB8| unused                    | special death particle; only the mad bomber use it }}  
{{OBDtr| 0xC34 | link    |0000BF| 00 00 00 00 | unused      | unknown; always the same; maybe an unused link? }}
{{OBDtr| 0xC34 | link    |0000BF| 00 00 00 00 | unused      | runtime only }}
{{OBDtr| 0xC38 | link    |0000BF| 00 00 00 00 | unused      | unknown; always the same; maybe an unused link? }}
{{OBDtr| 0xC38 | link    |0000BF| 00 00 00 00 | unused      | runtime only }}
{{OBDtr| 0xC3C | link    |0000BF| 01 E6 03 00 | 998        | link to [[OBD:TRBS|00998-konoko_body_high.TRBS]] }}
{{OBDtr| 0xC3C | link    |0000BF| 01 E6 03 00 | 998        | link to [[OBD:TRBS|00998-konoko_body_high.TRBS]] }}
{{OBDtr| 0xC40 | link    |0000BF| 01 E7 03 00 | 999        | link to [[OBD:TRMA|00999-konoko002_high_texture_generic.TRMA]] }}
{{OBDtr| 0xC40 | link    |0000BF| 01 E7 03 00 | 999        | link to [[OBD:TRMA|00999-konoko002_high_texture_generic.TRMA]] }}
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{{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}  
{{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}  
{{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}  
{{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}  
{{OBDtrBK| the following 7 float values corespond to damage types (see the [[OBD:BINA/PAR3|PAR3]] page for the 7 possible types of damage) }}
{{OBDtr| 0xC68 | float    |FF22FF| 00 00 00 00 | 0.000000    | unknown; always the same }}  
{{OBDtr| 0xC68 | float    |FF22FF| 00 00 00 00 | 0.000000    | unknown; always the same }}  
{{OBDtr| 0xC6C | float    |FF22FF| 00 00 00 00 | 0.000000    | unknown; always the same }}  
{{OBDtr| 0xC6C | float    |FF22FF| 00 00 00 00 | 0.000000    | unknown; always the same }}  
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{{OBDtr| 0xC92 | int16    |FFAA82| 00 00      | 0          | time between death and deletion, in frames (about 3 seconds for mad bomber) }}  
{{OBDtr| 0xC92 | int16    |FFAA82| 00 00      | 0          | time between death and deletion, in frames (about 3 seconds for mad bomber) }}  
{{OBDtr| 0xC94 | bitset  |00D900| 00          | 0          | TRSC bitset; see below }}  
{{OBDtr| 0xC94 | bitset  |00D900| 00          | 0          | TRSC bitset; see below }}  
{{OBDtr| 0xC95 | bitset  |00D900| 01          | 1          | unknown }}  
{{OBDtr| 0xC95 | int8    |00D900| 01          | 1          | when set to 1 indicates that character has daodan powers }}  
{{OBDtr| 0xC96 | bitset  |00D900| 00          | 0          | unknown }}  
{{OBDtr| 0xC96 | int8    |00D900| 00          | 0          | when set to 1 indicates that character has supershield }}  
{{OBDtr| 0xC97 | bitset  |00D900| 00          | 0          | when set to 1, generically turns on '''canttouchthis''' cheat for this ONCC (used by MutantMuro.ONCC }}  
{{OBDtr| 0xC97 | int8    |00D900| 00          | 0          | when set to 1, generically turns on '''canttouchthis''' cheat for this ONCC (used by MutantMuro.ONCC }}  
{{OBDtr| 0xC98 | char[8]  |CACAFF| AD DE      | dead        | unused }}  
{{OBDtr| 0xC98 | char[8]  |CACAFF| AD DE      | dead        | unused }}  
|}
|}
;Last 4 bytes before the blank filler
:Something to do with left-hand/right-hand aiming (must be consistent with TRSC link)


;TRSC bitset
;TRSC bitset
708

edits