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{{OBDtr| 0x298 | int32 |00C8FF| F0 00 00 00 | 240 | unknown; always the same }} | {{OBDtr| 0x298 | int32 |00C8FF| F0 00 00 00 | 240 | unknown; always the same }} | ||
{{OBDtr| 0x29C | int32 |00C8FF| B4 00 00 00 | 180 | unknown; always the same }} | {{OBDtr| 0x29C | int32 |00C8FF| B4 00 00 00 | 180 | unknown; always the same }} | ||
{{OBDtr| 0x2A0 | int32 |00C8FF| 28 00 00 00 | 40 | | {{OBDtr| 0x2A0 | int32 |00C8FF| 28 00 00 00 | 40 | taunt chance (40%) }} | ||
{{OBDtr| 0x2A4 | int32 |00C8FF| 37 00 00 00 | 55 | go for gun chance (55%); determines possibility that AI will run to some weapon and take it; can be checked in devmode by *debug_gun_behavior* command }} | {{OBDtr| 0x2A4 | int32 |00C8FF| 37 00 00 00 | 55 | go for gun chance (55%); determines possibility that AI will run to some weapon and take it; can be checked in devmode by *debug_gun_behavior* command }} | ||
{{OBDtr| 0x2A8 | int32 |00C8FF| 3C 00 00 00 | 60 | running pickup chance (60%); this value is possibility of AI running weapon pickup (acrobatics, slides) instead of normal "stop->pickup";this is calculated AFTER engine decides that AI should run for weapon }} | {{OBDtr| 0x2A8 | int32 |00C8FF| 3C 00 00 00 | 60 | running pickup chance (60%); this value is possibility of AI running weapon pickup (acrobatics, slides) instead of normal "stop->pickup";this is calculated AFTER engine decides that AI should run for weapon }} | ||
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{{OBDtr| 0x438 | link |C5FF8A| 01 F9 03 00 | 1017 | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }} | {{OBDtr| 0x438 | link |C5FF8A| 01 F9 03 00 | 1017 | link to [[OBD:ONCP|01017-.ONCP]]; lists the particles available for this character (trails, flashes, etc) }} | ||
{{OBDtr| 0x43C | link |C5FF8A| 01 FA 03 00 | 1018 | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }} | {{OBDtr| 0x43C | link |C5FF8A| 01 FA 03 00 | 1018 | link to [[OBD:ONIA|01018-.ONIA]]; lists the special impact sounds (used for special combat moves) }} | ||
{{OBDtr| 0x440 | int8 |C5FF8A| 00 | unused | | {{OBDtr| 0x440 | int8 |C5FF8A| 00 | unused | runtime only }} | ||
{{OBDtr| 0x441 | int8 |C5FF8A| 00 | unused | | {{OBDtr| 0x441 | int8 |C5FF8A| 00 | unused | padding }} | ||
{{OBDtr| 0x442 | int16 |C5FF8A| 00 00 | unused | | {{OBDtr| 0x442 | int16 |C5FF8A| 00 00 | unused | runtime only }} | ||
{{OBDtr2|0x444 | char[16] |C0C0C0| Light | modifier; either hardcoded or defunct (only visible in pm_mod_type.WMM_, level 0) | {{OBDtr2|0x444 | char[16] |C0C0C0| Light | modifier; either hardcoded or defunct (only visible in pm_mod_type.WMM_, level 0) | ||
edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }} | edit: WMDD says: Effects found for Impact x on Material y with Modifier: pm_mod_types }} | ||
{{OBDtrBK|1=First of 15 impact elements. }} | {{OBDtrBK|1=First of 15 impact elements. }} | ||
{{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }} | {{OBDtr2|0x454 | char[128] |FF0080| Footstep_Walk | walk impact (reference to 04124-Footstep_Walk.[[OBD:Impt|Impt]] of level 0); always the same; without the impacts you can't hear the steps of a character }} | ||
{{OBDtr| 0x4D4 | int16 |FF0080| FF FF | -1 | | {{OBDtr| 0x4D4 | int16 |FF0080| FF FF | -1 | set at runtime to the value stored at 0x08 in [[OBD:Impt|Impt]] }} | ||
|} | |} | ||
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{{OBDtr| 0xBF2 | int16 |FFFFA6| 00 00 | 0 | unknown; always the same; maybe only a filler }} | {{OBDtr| 0xBF2 | int16 |FFFFA6| 00 00 | 0 | unknown; always the same; maybe only a filler }} | ||
{{OBDtr2|0xBF4 | char[64] |71FFB8| unused | special death particle; only the mad bomber use it }} | {{OBDtr2|0xBF4 | char[64] |71FFB8| unused | special death particle; only the mad bomber use it }} | ||
{{OBDtr| 0xC34 | link |0000BF| 00 00 00 00 | unused | | {{OBDtr| 0xC34 | link |0000BF| 00 00 00 00 | unused | runtime only }} | ||
{{OBDtr| 0xC38 | link |0000BF| 00 00 00 00 | unused | | {{OBDtr| 0xC38 | link |0000BF| 00 00 00 00 | unused | runtime only }} | ||
{{OBDtr| 0xC3C | link |0000BF| 01 E6 03 00 | 998 | link to [[OBD:TRBS|00998-konoko_body_high.TRBS]] }} | {{OBDtr| 0xC3C | link |0000BF| 01 E6 03 00 | 998 | link to [[OBD:TRBS|00998-konoko_body_high.TRBS]] }} | ||
{{OBDtr| 0xC40 | link |0000BF| 01 E7 03 00 | 999 | link to [[OBD:TRMA|00999-konoko002_high_texture_generic.TRMA]] }} | {{OBDtr| 0xC40 | link |0000BF| 01 E7 03 00 | 999 | link to [[OBD:TRMA|00999-konoko002_high_texture_generic.TRMA]] }} | ||
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{{OBDtr| 0xC60 | float |FF22FF| 00 00 80 3F | 1.000000 | minimal body size factor }} | {{OBDtr| 0xC60 | float |FF22FF| 00 00 80 3F | 1.000000 | minimal body size factor }} | ||
{{OBDtr| 0xC64 | float |FF22FF| 00 00 80 3F | 1.000000 | maximal body size factor }} | {{OBDtr| 0xC64 | float |FF22FF| 00 00 80 3F | 1.000000 | maximal body size factor }} | ||
{{OBDtrBK| the following 7 float values corespond to damage types (see the [[OBD:BINA/PAR3|PAR3]] page for the 7 possible types of damage) }} | |||
{{OBDtr| 0xC68 | float |FF22FF| 00 00 00 00 | 0.000000 | unknown; always the same }} | {{OBDtr| 0xC68 | float |FF22FF| 00 00 00 00 | 0.000000 | unknown; always the same }} | ||
{{OBDtr| 0xC6C | float |FF22FF| 00 00 00 00 | 0.000000 | unknown; always the same }} | {{OBDtr| 0xC6C | float |FF22FF| 00 00 00 00 | 0.000000 | unknown; always the same }} | ||
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{{OBDtr| 0xC92 | int16 |FFAA82| 00 00 | 0 | time between death and deletion, in frames (about 3 seconds for mad bomber) }} | {{OBDtr| 0xC92 | int16 |FFAA82| 00 00 | 0 | time between death and deletion, in frames (about 3 seconds for mad bomber) }} | ||
{{OBDtr| 0xC94 | bitset |00D900| 00 | 0 | TRSC bitset; see below }} | {{OBDtr| 0xC94 | bitset |00D900| 00 | 0 | TRSC bitset; see below }} | ||
{{OBDtr| 0xC95 | | {{OBDtr| 0xC95 | int8 |00D900| 01 | 1 | when set to 1 indicates that character has daodan powers }} | ||
{{OBDtr| 0xC96 | | {{OBDtr| 0xC96 | int8 |00D900| 00 | 0 | when set to 1 indicates that character has supershield }} | ||
{{OBDtr| 0xC97 | | {{OBDtr| 0xC97 | int8 |00D900| 00 | 0 | when set to 1, generically turns on '''canttouchthis''' cheat for this ONCC (used by MutantMuro.ONCC }} | ||
{{OBDtr| 0xC98 | char[8] |CACAFF| AD DE | dead | unused }} | {{OBDtr| 0xC98 | char[8] |CACAFF| AD DE | dead | unused }} | ||
|} | |} | ||
;TRSC bitset | ;TRSC bitset |
edits