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Gameplay: Difference between revisions

172 bytes added ,  31 January 2008
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m (→‎Melee tips: clarifying when it's OK to run away like a sissy :->)
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:Quick Cooldown trick: Cool the cannon instantly by pressing "E" and then quickly "Q", before the weapon hits the ground.
:Quick Cooldown trick: Cool the cannon instantly by pressing "E" and then quickly "Q", before the weapon hits the ground.


'''Become a human tank with the Wave Motion Cannon.''' Something of a novelty weapon. Only available (without cheats) in the Vago Bio Lab level (Ch. 3). If you don't have the time to pull off a shot, drop it before it becomes a burden holding you down in combat. Konoko cannot run while wielding it.<br>
'''Become a human tank with the Wave Motion Cannon.''' Something of a novelty weapon. Only available (without cheats) in the Vago Bio Lab level (Ch. 3). If you don't have the time to pull off a shot, drop it before it becomes a burden holding you down in combat. Konoko cannot run while wielding it. (Don't ask how she holsters it...)<br>
:Primary fire mode: Use the energy beam at big distance. If you can keep the enemy on the beam for the full duration, it may well kill him in one shot.<br>
:Primary fire mode: Use the energy beam at big distance. If you can keep the enemy on the beam for the full duration, it may well kill him in one shot.<br>
:Secondary fire mode: Fires a frag grenade that sends enemies flying backwards. Does much less damage than primary fire mode, but buys you a little time to use the beam again.
:Secondary fire mode: Fires a frag grenade that sends enemies flying backwards. Does much less damage than primary fire mode, but buys you a little time to use the beam again.


==Melee overview==
==Melee overview==
The melee combat in Oni was designed from the start as a crux of the gameplay. Great effort was undertaken to create a balanced system of strikes, comboes, special attacks, blocks, and dodges, inspired by fighting games such as the Street Fighter series. Attacks are initiated with only two keys, one for punching and one for kicking (also, the left mouse button is punch, and the right button is kick), but complexity is introduced by varying the attacks based on Konoko's movement and with combos such as p-p-k (short for "punch-punch-kick", which yields the powerful Sledgehammer Heel). Blocking simply requires facing the opponent and not pressing any keys, but some attacks break through blocks enough to cause a stun effect, and some are so powerful that they cannot be blocked. Jumping attacks and low attacks (such as leg sweeps) also add challenge to melee combat. One must be crouching to block a low attack, thus requiring fast reflexes. The more advanced enemies are noticeably better at fighting than the ones encountered early on.
The melee combat in Oni was designed from the start as a crux of the gameplay. Great effort was undertaken to create a balanced system of strikes, comboes, special attacks, blocks, and dodges, inspired by fighting games such as the Street Fighter series. Attacks are initiated with only two keys, one for punching and one for kicking (also, the left mouse button is punch, and the right button is kick), but complexity is introduced by varying the attacks based on Konoko's movement and with combos such as p-p-k (short for "punch-punch-kick", which yields the powerful Sledgehammer Heel). Blocking simply requires facing the opponent and not pressing any keys, but some attacks break through blocks enough to cause a stun effect and/or do chipping damage, and some are so powerful that they cannot be blocked. Jumping attacks and low attacks (such as leg sweeps) also add challenge to melee combat. One must be crouching to block a low attack, thus requiring fast reflexes; in addition, overhead attacks such as jump attacks and certain other moves can only be blocked while standing. The more advanced enemies are noticeably better at fighting than the ones encountered early on.


When Konoko is in a tight situation or is surrounded, she can use an escape move such as a cartwheel, or call on an all-directional attack such as kicking when coming out of a crouch (Devil Spin Kick) to clear some room.
When Konoko is in a tight situation or is surrounded, she can use an escape move such as a cartwheel, or call on an all-directional attack such as kicking when coming out of a crouch (Devil Spin Kick) to clear some room.
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