19,279
edits
m (okay, now the asterisk is fixed) |
m (→Melee tips: clarifying when it's OK to run away like a sissy :->) |
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'''Be stealthy'''. Enemies cannot hear Konoko when she is crouch-walking (sneaking). This allows you to learn their patrol paths, and sneak up behind them to get in a couple pre-emptive hits. You can also go for a Backbreaker (forward-kick while against enemy's back), which may end the fight before it begins. | '''Be stealthy'''. Enemies cannot hear Konoko when she is crouch-walking (sneaking). This allows you to learn their patrol paths, and sneak up behind them to get in a couple pre-emptive hits. You can also go for a Backbreaker (forward-kick while against enemy's back), which may end the fight before it begins. | ||
'''Know when to retreat'''. Facing even two enemies at once can make a fight much more difficult. Omnidirectional attacks like Rising Fury and Devil Spin Kick are useful, but hard to pull off consistently when under attack. A quick cartwheel or side-roll will do wonders in avoiding enemy offensives. | '''Know when to retreat'''. Facing even two enemies at once can make a fight much more difficult. Omnidirectional attacks like Rising Fury and Devil Spin Kick are useful, but hard to pull off consistently when under attack. A quick cartwheel or side-roll will do wonders in avoiding enemy offensives. When truly overwhelmed, running away will draw your enemies out behind you in pursuit, at which point you can turn and attack the closest one, then run away again. | ||
'''Bring a gun to a fistfight'''. If you knock an opponent down, you probably have time for a legsweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed. | '''Bring a gun to a fistfight'''. If you knock an opponent down, you probably have time for a legsweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed. |