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|(°, °, °) | |(°, °, °) | ||
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In this example, there are only two keyframes for every bone, and the orientation is identical for both keyframes : in fact, Shinatama remains completely frozen during the whole anim. | |||
====Origin and direction of the angles==== | ====Origin and direction of the angles==== | ||
If the (0°, 0°, 0°) orientation is set for every bone, then all the bones point along the x axis of the character (from left to right) and face upwards | If the (0°, 0°, 0°) orientation is set for every bone, then all the bones point along the x axis of the character (from left to right) and face upwards | ||
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o-2-o-3-o-4 o-12-o-13-o-14-o-15 | o-2-o-3-o-4 o-12-o-13-o-14-o-15 | ||
More, later... | More, later... | ||
===Compression size 16=== | ===Compression size 16=== |