OBD:TRAM/raw0x34: Difference between revisions

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There are only two keyframes for every bone, and the orientation is identical for both keyframes.
In this example, there are only two keyframes for every bone, and the orientation is identical for both keyframes : in fact, Shinatama remains completely frozen during the whole anim.
 
In fact, Shinatama remains frozen during the whole anim.
====Origin and direction of the angles====
====Origin and direction of the angles====
If the (0°, 0°, 0°) orientation is set for every bone, then all the bones point along the x axis of the character (from left to right) and face upwards
If the (0°, 0°, 0°) orientation is set for every bone, then all the bones point along the x axis of the character (from left to right) and face upwards
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  o-2-o-3-o-4  o-12-o-13-o-14-o-15
  o-2-o-3-o-4  o-12-o-13-o-14-o-15
More, later...
More, later...
===Compression size 16===
===Compression size 16===