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So the thread is more about covering Oni's plot in much detail (dialogues and text consoles for the most part) with little or no speculation, and then attempt to resolve the inconsistencies and weak spots with a focus on overall consistence. That secondary phase is when it's very easy to be carried away with speculations. However, I don't think it's a problem as long as :
So the thread is more about covering Oni's plot in much detail (dialogues and text consoles for the most part) with little or no speculation, and then attempt to resolve the inconsistencies and weak spots with a focus on overall consistence. That secondary phase is when it's very easy to be carried away with speculations. However, I don't think it's a problem as long as :
*the speculation is Oni- and self-consistent
*the speculation is Oni- and self-consistent
*the reader keeps in mind that this is a secondary, subjective phase (there's Oni's raw material in all its imperfection, and there is a will to put it all together; both have to be distinguished).
*the thread's reader keeps in mind that this is a secondary, subjective phase (there's Oni's raw material in all its imperfection, and there is a will to put it all together; both have to be distinguished).


The problems are : my on-the-spot developments on the tricky issues are so "inspired" that they result in posts with record-breaking length. I wrote ''nothing'' before that thread, and I keep little for myself : whatever I thought about Oni's (or Oni 2's) plot at any moment, it's all on that thread, basically. Written there and then, during the brainstorming process, and without any summing up (raw brainstorming, no postprocessing). That, I recognize, can be dissuasive even to fluent English speakers. I can see no solution to that : "raw brainstorming" with no editing is my way to be honest. The index being compiled [[Oni2:Storyline|here]] is supposed to make that monster thread human-readable and at least roughly organized.
The problems are : my on-the-spot developments on the tricky issues are so "inspired" that they result in posts with record-breaking length. I wrote ''nothing'' before that thread, and I keep little for myself : whatever I thought about Oni's (or Oni 2's) plot at any moment, it's all on that thread, basically. Written there and then, during the brainstorming process, and without any summing up (raw brainstorming, no postprocessing). That, I recognize, can be dissuasive even to fluent English speakers. I can see no solution to that : "raw brainstorming" with no editing is my way to be honest. The index being compiled [[Oni2:Storyline|here]] is supposed to make that monster thread human-readable and at least roughly organized.


The second problem is also a consequence of the "raw brainstorming" with no restriction on the size of the "output". Because I write so much, I tend to dominate the thread; a thread I meant to be open to discussion... So I've come to feel like I should distance myself a bit from that discussion I started, because I've said "enough", maybe "too much" even.
The second problem is also a consequence of the "raw brainstorming" with no restriction on the size of the "output". Because I write so much, I tend to dominate the thread; a thread I meant to be ''open to discussion''... So I've come to feel like I should distance myself a bit from that discussion I started, because I've said "enough", maybe "too much" even.


The misinterpretaion of the topic's title is in fact representative of the misinterpretation of my work and intentions : people ''really'' come to think that "A storyline for Oni 2" is ''my'' storyline for Oni 2; that my aim is to completely define what should happen in Oni 2; that I have my own set ideas about Oni 2's characters, environment, gameplay, etc, written up somewhere, and progressively submit all of that on the forum time after time, awaiting/expecting/demanding everybody's approval on every one of my points.
The misinterpretaion of the topic's title is in fact representative of the misinterpretation of my work and intentions : people ''really'' come to think that "A storyline for Oni 2" is ''my'' storyline for Oni 2; that my aim is to completely define what should happen in Oni 2; that I have my own set ideas about Oni 2's characters, environment, gameplay, etc, written up somewhere, and progressively submit all of that on the forum time after time, awaiting/expecting/demanding everybody's approval on every one of my points.