18,700
edits
(→Reading the move database: fixing explanation again) |
|||
Line 48: | Line 48: | ||
--Part 1-- | --Part 1-- | ||
There are four basic types of TRAM: | An ID number, such as 01865, followed by a dash. | ||
--Part 2-- | |||
There are four basic types of TRAM, indicated by part 2 of the TRAM name: | |||
'''KONOKO''' (or any other character name in all-caps). Basic movement animations. | '''KONOKO''' (or any other character name in all-caps). Basic movement animations. | ||
Line 58: | Line 62: | ||
'''***RIF'''. Animations while holding a rifle. | '''***RIF'''. Animations while holding a rifle. | ||
--Part | --Part 3-- | ||
Then there are the specific attack names. For example: | Then there are the specific attack names. For example: | ||
''' | '''punch_heavy'''. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, [[TRAM|01865-KONCOMpunch_heavy.TRAM]]. | ||
{| border="1" cellspacing="0" | {| border="1" cellspacing="0" |