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Combat moves: Difference between revisions

→‎Reading the move database: fixing explanation again
(→‎Reading the move database: fixing explanation again)
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--Part 1--
--Part 1--


There are four basic types of TRAM:
An ID number, such as 01865, followed by a dash.
 
--Part 2--
 
There are four basic types of TRAM, indicated by part 2 of the TRAM name:


'''KONOKO''' (or any other character name in all-caps). Basic movement animations.
'''KONOKO''' (or any other character name in all-caps). Basic movement animations.
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'''***RIF'''. Animations while holding a rifle.
'''***RIF'''. Animations while holding a rifle.


--Part 2--
--Part 3--


Then there are the specific attack names. For example:
Then there are the specific attack names. For example:


'''punch-heavy'''. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, KONPIS-punchheavy.TRAM.
'''punch_heavy'''. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, [[TRAM|01865-KONCOMpunch_heavy.TRAM]].


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