18,700
edits
(→Reading the move database: more explaining) |
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--Part 1-- | --Part 1-- | ||
There are four basic types of TRAM: | There are four basic types of TRAM: | ||
'''KONOKO'''. Basic movement animations. | '''KONOKO''' (or any other character name in all-caps). Basic movement animations. | ||
'''***COM'''. Melee animations. | '''***COM'''. Melee animations. | ||
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--Part 2-- | --Part 2-- | ||
Then there are the specific attack names. For example: | |||
'''punch-heavy'''. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, KONPIS-punchheavy.TRAM. | '''punch-heavy'''. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, KONPIS-punchheavy.TRAM. |