BSL:Tutorial/airport1 level logic.bsl: Difference between revisions

→‎func you_win: missed a few
(trying to make this a little bit less pointless ^_^)
(→‎func you_win: missed a few)
Line 122: Line 122:
  [[win]]
  [[win]]
  }
  }
===func save_point_1===
  func void save_point_1(string player_name)
  func void save_point_1(string player_name)
  {
  {
  dprint save_point_1_active
  [[dprint]] save_point_1_active
  save_game 1 autosave
  [[save_game]] 1 autosave
  }
  }
===func save_point_2===
  func void save_point_2(string player_name)
  func void save_point_2(string player_name)
  {
  {
  dprint save_point_2_active
  [[dprint]] save_point_2_active
  save_game 2 autosave
  [[save_game]] 2 autosave
  }
  }
===func save_point_3===
  func void save_point_3(string player_name)
  func void save_point_3(string player_name)
  {
  {
  dprint save_point_3_active
  [[dprint]] save_point_3_active
  save_game 3 autosave
  [[save_game]] 3 autosave
  ai2_spawn TerminalTwo_Striker_1
  [[ai2_spawn]] TerminalTwo_Striker_1
  ai2_spawn TerminalTwo_Striker_2
  ai2_spawn TerminalTwo_Striker_2
  particle fx5 do start
  [[particle]] fx5 do start
  particle fx6 do start
  particle fx6 do start
  particle fx3 do stop
  particle fx3 do stop
  door_unlock 6
  [[door_unlock]] 6
  particle door7_locklight01 do start  
  particle door7_locklight01 do start  
  particle lock2_locklight01 do start  
  particle lock2_locklight01 do start