5,391
edits
(trying to make this a little bit less pointless ^_^) |
(→func you_win: missed a few) |
||
Line 122: | Line 122: | ||
[[win]] | [[win]] | ||
} | } | ||
===func save_point_1=== | |||
func void save_point_1(string player_name) | func void save_point_1(string player_name) | ||
{ | { | ||
dprint save_point_1_active | [[dprint]] save_point_1_active | ||
save_game 1 autosave | [[save_game]] 1 autosave | ||
} | } | ||
===func save_point_2=== | |||
func void save_point_2(string player_name) | func void save_point_2(string player_name) | ||
{ | { | ||
dprint save_point_2_active | [[dprint]] save_point_2_active | ||
save_game 2 autosave | [[save_game]] 2 autosave | ||
} | } | ||
===func save_point_3=== | |||
func void save_point_3(string player_name) | func void save_point_3(string player_name) | ||
{ | { | ||
dprint save_point_3_active | [[dprint]] save_point_3_active | ||
save_game 3 autosave | [[save_game]] 3 autosave | ||
ai2_spawn TerminalTwo_Striker_1 | [[ai2_spawn]] TerminalTwo_Striker_1 | ||
ai2_spawn TerminalTwo_Striker_2 | ai2_spawn TerminalTwo_Striker_2 | ||
particle fx5 do start | [[particle]] fx5 do start | ||
particle fx6 do start | particle fx6 do start | ||
particle fx3 do stop | particle fx3 do stop | ||
door_unlock 6 | [[door_unlock]] 6 | ||
particle door7_locklight01 do start | particle door7_locklight01 do start | ||
particle lock2_locklight01 do start | particle lock2_locklight01 do start |