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:::"that's borderline obsessive-compulsive." Now you're catching on. Let's just say that Monk has nothing on me. | :::"that's borderline obsessive-compulsive." Now you're catching on. Let's just say that Monk has nothing on me. | ||
:::But I see what you're saying, and using Categories to lump together all move pages will satisfy my urge to organize, organize, organize. --[[User:Iritscen|Iritscen]] 19:09, 21 March 2008 (CET) | :::But I see what you're saying, and using Categories to lump together all move pages will satisfy my urge to organize, organize, organize. --[[User:Iritscen|Iritscen]] 19:09, 21 March 2008 (CET) | ||
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'''In original Oni, KONCOMcomb_k_k has bug, there is no link to CMK. That is why it is so hard to pull off.''' | |||
Loser, it wasn't that hard to pull off in the old version. Do the TRAMs you linked to on the board have this "impmrovement"? --[[User:Gumby|Gumby]] | |||
:Mm, I will also mention that I detected no difference in difficulty of use for the CMK between vanilla Oni and AE Oni. That is, I always found it difficult (I guess Gumby is just a prodigy to not find it hard ;-p), and it still is hard for me, but I am more reliable at it now because I've gotten better at the game. Maybe I'm wrong, but I just never noticed a difference after installing the AE. Admittedly, I never used the attack a lot in my early Oni days so I can't make any definite before/after statements. --[[User:Iritscen|Iritscen]] 23:32, 6 September 2008 (CEST) | |||
::Negative, I just got the timing down. Iritscen, see this: http://oni.bungie.org/forum/viewtopic.php?id=700 [[User:Gumby|Gumby]] 00:01, 7 September 2008 (CEST) | |||
The "links" at 0x40 and 0x44 in [[TRAM]] are actually irrelevant to the animation lookup system, so there's no way adding those links could have made the CMK easier to perform. The relevant stuff is the shortcuts and pauses. --[[User:Geyser|geyser]] 14:28, 16 September 2008 (CEST) | |||
[[Category:Combat moves]] |