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Speaking more seriously, I think that my modding of Oni is not going to be governed by the Edition's release date, but rather, whatever I have done at that point can be released (either in the Edition package, geyser willing, or as a separate optional mod), but I'll just be modding at my own pace both before and after that. A new model here, a new scenario there. I have to be careful about overloading myself with deadlines, I have a tendency to do that. --[[User:Iritscen|Iritscen]] 19:14, 17 April 2008 (CEST)
Speaking more seriously, I think that my modding of Oni is not going to be governed by the Edition's release date, but rather, whatever I have done at that point can be released (either in the Edition package, geyser willing, or as a separate optional mod), but I'll just be modding at my own pace both before and after that. A new model here, a new scenario there. I have to be careful about overloading myself with deadlines, I have a tendency to do that. --[[User:Iritscen|Iritscen]] 19:14, 17 April 2008 (CEST)
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In Blender, its more the Tex coordinates, I can set the center points, its more of a matter of putting them in the correct place for proper movement. I would like to put some texture on the model, even if its just random, noise texture.
Looks like if you wait until May, you can get the Motoko model:
http://www.entertainmentearth.com/prodinfo.asp?number=ORG880291
EdT
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