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Talk:OniSplit: Difference between revisions

Question about rotation
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(Question about rotation)
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EdT
EdT
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Neo, Is it possible for you to program OniSplit to automatically change the rotation so that when extracting and creating, the 3D model will appear in the standard 3D pose? (Standing up right, with the arms stretched out parallel to the ground).
It will make it easier for myself and others to add new character models without having to deal with rotating the pelvis, thigh, shoulder and fist from a standard 3D pose to  the current TRBS extraction/creation pose.
Also, in testing the Masterchief model, it seems only the texture coordinates for the neck is out of range.
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