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EDIT: I see what it does, it loads the cosplay Konoko as a global character.   
EDIT: I see what it does, it loads the cosplay Konoko as a global character.   


Also, thanks for the cosplay model.  I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter.  I did another extract of ONCCk4_K and then converted the .dae to fbx.  You can see the comparison here; http://edt.oni2.net/3D/ONCCk4_K.zip
EDIT2: Are you limited to a single character or could you, for example, make a plugin with all 3 versions of the Masterchief, plus any other new content?
[[User:EdT|EdT]] 05:02, 5 May 2008 (CEST)
 
I look forward to more info on how this can be done.
 
I can see how this will make it much easier for the end user, just put the files in the GameDataFolder and you're done!
 
Also, thanks for the cosplay model.  I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter.  I did another extract of ONCCk4_K and then converted the .dae to fbx.  If you're interested, you can see the results here; http://edt.oni2.net/3D/ONCCk4_K.zip
 
[[User:EdT|EdT]] 06:55, 5 May 2008 (CEST)
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