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EDIT: I see what it does, it loads the cosplay Konoko as a global character. | EDIT: I see what it does, it loads the cosplay Konoko as a global character. | ||
Also, thanks for the cosplay model. I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter. I did another extract of ONCCk4_K and then converted the .dae to fbx. | EDIT2: Are you limited to a single character or could you, for example, make a plugin with all 3 versions of the Masterchief, plus any other new content? | ||
[[User:EdT|EdT]] | |||
I look forward to more info on how this can be done. | |||
I can see how this will make it much easier for the end user, just put the files in the GameDataFolder and you're done! | |||
Also, thanks for the cosplay model. I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter. I did another extract of ONCCk4_K and then converted the .dae to fbx. If you're interested, you can see the results here; http://edt.oni2.net/3D/ONCCk4_K.zip | |||
[[User:EdT|EdT]] 06:55, 5 May 2008 (CEST) |
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