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(wow!) |
m (I got it) |
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:Valid Level level0_CosplayMac.dat | :Valid Level level0_CosplayMac.dat | ||
EDIT: I see what it does, it loads the cosplay Konoko as a global character. | |||
Also, thanks for the cosplay model. I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter. I did another extract of ONCCk4_K and then converted the .dae to fbx. You can see the comparison here; http://edt.oni2.net/3D/ONCCk4_K.zip | Also, thanks for the cosplay model. I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter. I did another extract of ONCCk4_K and then converted the .dae to fbx. You can see the comparison here; http://edt.oni2.net/3D/ONCCk4_K.zip | ||
[[User:EdT|EdT]] 05:02, 5 May 2008 (CEST) | [[User:EdT|EdT]] 05:02, 5 May 2008 (CEST) |
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