Jump to content

User talk:EdT: Difference between revisions

m
I got it
(wow!)
m (I got it)
Line 245: Line 245:
:Valid Level level0_CosplayMac.dat
:Valid Level level0_CosplayMac.dat


Next question, what does it do and how do I access the features?
EDIT: I see what it does, it loads the cosplay Konoko as a global character. 


Also, thanks for the cosplay model.  I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter.  I did another extract of ONCCk4_K and then converted the .dae to fbx.  You can see the comparison here; http://edt.oni2.net/3D/ONCCk4_K.zip
Also, thanks for the cosplay model.  I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter.  I did another extract of ONCCk4_K and then converted the .dae to fbx.  You can see the comparison here; http://edt.oni2.net/3D/ONCCk4_K.zip
[[User:EdT|EdT]] 05:02, 5 May 2008 (CEST)
[[User:EdT|EdT]] 05:02, 5 May 2008 (CEST)
830

edits