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(wny not merge OniUSB with Daodan DLL?)
 
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#Why not call your project part of the Daodan DLL initiative, help yourself to our database, and assimilate all the features of the FASM build?
#Why not call your project part of the Daodan DLL initiative, help yourself to our database, and assimilate all the features of the FASM build?
::[[User:Geyser|geyser]] 02:54, 23 May 2008 (CEST)
::[[User:Geyser|geyser]] 02:54, 23 May 2008 (CEST)
Thanks, in answer to your questions:
#I called it OniUSB because the original plan was to compress the binary data and extract it when needed, thus making Oni suitable for a <256MB flash drive. I guess it may need a name change but I'm not good with names, OniUSB is the coolest name i can think of at the moment :).
#OniUSB can replace binkw32.dll or be added as vtuneapi.dll it should work equally as well with either however because OniUSB forces Oni to use binkplay.exe instead of binkw32.dll, I thought it would be more elegant to go get rid of the original binkw32.dll. Another reason I chose to use binkw32.dll is to avoid conflict with the Daodan DLL.
#I'd really like to, however I don't know anything about assembly, I would like to help with future versions if I can. I provide the source code for free on the site so you can use bits if you want.
I was wondering if anyone knows the memory locations for screen resolutions from the Russian game engine (and the ones I've missed on the English engine), I would like to make OniUSB compatible with as many engines as possible.
Also I plan to join the forums soon.
:[[User:RossyMiles|rossy]] 11:06, 23 May 2008 (CEST)
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