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{{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family= | {{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=Generic | align=center}} | ||
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|} | |} | ||
;Version-dependence | |||
:The binary data chunk is stored in the SEP file when available (Mac and PC demo), in the RAW otherwise (PC). | |||
---- | |||
== Overview of BINA types == | |||
BINA are differentiated by the layout of their RAW/SEP part. The different types are : | |||
{{Table}} | |||
|-BGCOLOR="#E9E9E9" | |||
!COLSPAN=8|[[OBD:BINA/OBJC|OBJC]] : Object Collection... | |||
|-ALIGN=CENTER | |||
|WIDTH=12%|[[OBD:BINA/OBJC/CHAR|CHAR]]<BR>Character | |||
|WIDTH=13%|[[OBD:BINA/OBJC/CMBT|CMBT]]<BR>Combat profile | |||
|WIDTH=12%|[[OBD:BINA/OBJC/CONS|CONS]]<BR>Console | |||
|WIDTH=13%|[[OBD:BINA/OBJC/DOOR|DOOR]]<BR>Door | |||
|WIDTH=12%|[[OBD:BINA/OBJC/FLAG|FLAG]]<BR>Flag | |||
|WIDTH=13%|[[OBD:BINA/OBJC/FURN|FURN]]<BR>Furniture | |||
|WIDTH=12%|[[OBD:BINA/OBJC/MELE|MELE]]<BR>Melee profile | |||
|WIDTH=13%|[[OBD:BINA/OBJC/NEUT|NEUT]]<BR>Neutral behaviour | |||
|-ALIGN=CENTER | |||
|[[OBD:BINA/OBJC/PART|PART]]<BR>Particle | |||
|[[OBD:BINA/OBJC/PATR|PATR]]<BR>Patrol path | |||
|[[OBD:BINA/OBJC/PWRU|PWRU]]<BR>Powerup | |||
|[[OBD:BINA/OBJC/SNDG|SNDG]]<BR>Sound Group | |||
|[[OBD:BINA/OBJC/TRGV|TRGV]]<BR>Trigger Volume | |||
|[[OBD:BINA/OBJC/TRIG|TRIG]]<BR>Trigger | |||
|[[OBD:BINA/OBJC/TURR|TURR]]<BR>Turret | |||
|[[OBD:BINA/OBJC/WEAP|WEAP]]<BR>Weapon | |||
|-BGCOLOR="#E9E9E9" | |||
!COLSPAN=8|[[OBD:BINA/ONIE|ONIE]] : Oni Impact Effects | |||
|-BGCOLOR="#E9E9E9" | |||
!COLSPAN=8|[[OBD:BINA/PAR3|PAR3]] : 3D Particle | |||
|-BGCOLOR="#E9E9E9" | |||
!COLSPAN=8|[[OBD:BINA/SABD|SABD]] : Sound Animations Binary Data | |||
|-BGCOLOR="#E9E9E9" | |||
!COLSPAN=8|[[OBD:BINA/TMBD|TMBD]] : Texture Materials Binary Data | |||
|} | |||
==Global | ---- | ||
==Global BINA== | |||
These are stored in '''level0_Final''' and are available globally. The filenames link to the RAW/SEP parts | These are stored in '''level0_Final''' and are available globally. The filenames link to the RAW/SEP parts of every BINA type (or object type for [[OBD:BINA/OBJC|OBJC]]). | ||
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==Level-specific | ---- | ||
==Level-specific BINA - [[OBD:BINA/OBJC|OBJC]] (Object Collection)== | |||
These are stored on a level-by-level basis. The filenames link to the overview of every OBJC type | These are stored on a level-by-level basis. The filenames link to the overview of every OBJC type. The table shows whenever an [[OBD:BINA/OBJC|OBJC]] BINA is absent from a level (empty field), in the original Oni. | ||
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{{OBD_File_Footer | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=Generic}} | |||
{{OBD_File_Footer | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family= |