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  • :''This is about turret instances. For the turret class resource see [[OBD:TURR]].'' {{OBD OBJC Header | align=center | type=TURR | prev=TRIG | next=WEAP | name=Turret | stuff=b_tu}}
    2 KB (313 words) - 21:23, 9 December 2023
  • {{XML_OBJC_Header | type=TURR | prev=TRIG | next=WEAP | name=Turret}} ...t of the level geometry. (For some reason the <BaseGeometry> of [[XML:TURR|TURR]] isn't used.)
    3 KB (414 words) - 15:24, 3 April 2021

Page text matches

  • {{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=General | align=center} ...tered as a tag, but is really a wrapper for other tags. One of those tags, OBJC, is a wrapper for still more tags (see below).
    6 KB (914 words) - 01:57, 8 December 2023
  • |[[OBD:BINA/PAR3|BINA/PAR3]] |[[OBD:BINA/OBJC|BINA/OBJC]]
    2 KB (305 words) - 16:24, 9 December 2023
  • {{OBD BINA Header|prev=TMBD|type=OBJC|next=ONIE|name=Objects|onistuff=bina}} ...herwise (Windows). OBJC is registered as a tag (and is also a sub-tag of [[BINA]]), but it serves as a wrapper for other tags. OBJCs are lists composed of
    4 KB (575 words) - 23:45, 8 December 2023
  • ...f the sub-hierarchy of an [[OBD:ONLV|Oni Game Level]] and various BINA and OBJC collections. ===BINA collections===
    9 KB (1,513 words) - 19:31, 9 December 2023
  • {{XML_OBJC_Header | type=TURR | prev=TRIG | next=WEAP | name=Turret}} ...t of the level geometry. (For some reason the <BaseGeometry> of [[XML:TURR|TURR]] isn't used.)
    3 KB (414 words) - 15:24, 3 April 2021
  • ...7 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate
    11 KB (1,616 words) - 19:33, 9 December 2023
  • checked past BINA... *[[PAR3]] ([[BINA]] raw/separate file part)
    6 KB (907 words) - 20:07, 7 March 2021
  • {{XML_File_Header | prev=TSFF | type=TURR | next=TXCA | name=Turret}} * TURR files are stored globally in level0_Final.dat.
    8 KB (1,037 words) - 17:38, 21 February 2022
  • ...about the turret class resource. For turret instances, see [[OBD:BINA/OBJC/TURR]]. {{OBD_File_Header | type=TURR | prev=TStr | next=TXAN | name=Turret | family=Level | align=center}}
    11 KB (1,431 words) - 21:38, 9 December 2023
  • ...verview of each of the 65 significant data types (45 basic, 16 OBJC, and 4 BINA) and 43 sub-types that they rely on. ...AKBP]], <br>[[#AKEV|AKEV]], [[#AKEV|AKOT]], <br>[[#AKEV|AKVA]], '''[[#BINA|BINA]]'''
    24 KB (3,891 words) - 16:26, 11 February 2024
  • | [[XML:BINA/OBJC/CMBT|Combat profile ID]] | [[XML:BINA/OBJC/MELE|Melee profile ID]]
    33 KB (4,606 words) - 02:34, 26 October 2023
  • |"enables the display of character starting positions"<br>(see BINA/OBJC/CHAR)||bgcolor=#ccccff|OK-M |"enables the display of flags"<br>(see BINA/OBJC/FLAG)||bgcolor=#ccccff|OK-M
    26 KB (4,055 words) - 20:16, 15 April 2023
  • ** [[XML:BINA/PAR3|BINA3RAP]] <AmbientSound> (action type) ** [[XML:TURR|TURR]] <ActiveSound>
    31 KB (4,573 words) - 15:13, 31 December 2023
  • '''Support for [[XML:BINA/ONIE|effects]]''' ...indicate damaged environment need level textures to be registered in [[XML:BINA/TMBD|TMBD]]. Make sure not to replace existing texture entries but to add y
    62 KB (8,898 words) - 14:42, 3 February 2024