OBD:AISA: Difference between revisions
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(on second thought, that image *does* look like it's older than even AISA) |
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{{OBDtr | 0x022 | int16 |C8FFC8| 00 00 | 0 | flag where character is spawned; must be a valid flag ID (from the [[OBD:BINA/OBJC/FLAG|BINACJBOFlag]] collection) }} | {{OBDtr | 0x022 | int16 |C8FFC8| 00 00 | 0 | flag where character is spawned; must be a valid flag ID (from the [[OBD:BINA/OBJC/FLAG|BINACJBOFlag]] collection) }} | ||
{{OBDtr | 0x024 | int16 |C8FFFF| 00 00 | 0 | unknown }} | {{OBDtr | 0x024 | int16 |C8FFFF| 00 00 | 0 | unknown }} | ||
{{OBDtr | 0x026 | int16 |FFC8FF| 00 00 | 0 | | {{OBDtr | 0x026 | int16 |FFC8FF| 00 00 | 0 | team ID (see [[CHAR]] for possible values) }} | ||
{{OBDtr | 0x028 | link |FFC800| 01 DF 03 00 | 991 | link to [[OBD:ONCC|00991-ONCCkonoko_generic]] }} | {{OBDtr | 0x028 | link |FFC800| 01 DF 03 00 | 991 | link to [[OBD:ONCC|00991-ONCCkonoko_generic]] }} | ||
{{OBDtr | | {{OBDtr2| 0x02C | char[32] |C87C64| unused | unknown; never used in Oni }} | ||
{{OBDtr | 0x04C | int32 |C800C8| 00 00 00 00 | 0 | unknown; always zero }} | |||
{{OBDtr2| 0x050 | char[32] |B0C3D4| intro | name of the function, which is called up when Oni spawns the character }} | {{OBDtr2| 0x050 | char[32] |B0C3D4| intro | name of the function, which is called up when Oni spawns the character }} | ||
{{OBDtr2| 0x070 | char[32] |E7CEA5| unused | name of the function, which is called up when the character dies }} | {{OBDtr2| 0x070 | char[32] |E7CEA5| unused | name of the function, which is called up when the character dies }} | ||
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{{OBDtr2| 0x130 | char[32] |F0F096| unused | unknown }} | {{OBDtr2| 0x130 | char[32] |F0F096| unused | unknown }} | ||
{{OBDtr | 0x150 | link |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }} | {{OBDtr | 0x150 | link |00C864| 00 00 00 00 |unused| link to an [[OBD:ONWC|ONWC]] file }} | ||
{{OBDtr | 0x154 | int16 |00C8FF| 00 00 | 0 | | {{OBDtr | 0x154 | int16 |00C8FF| 00 00 | 0 | weapon ammo }} | ||
{{OBDtr | 0x156 | int16 |C80040| FF FF | -1 | unknown; always the same }} | {{OBDtr | 0x156 | int16 |C80040| FF FF | -1 | unknown; always the same }} | ||
{{OBDtr | 0x158 | | {{OBDtr | 0x158 | int16 |FFCD96| 00 00 | 0 | unknown; always zero }} | ||
{{OBDtr | 0x15C | | {{OBDtr | 0x15A | int16 |FFCD96| 00 00 | 0 | unknown; always zero }} | ||
{{OBDtr | 0x15C | int16 |C8C864| 00 00 | 0 | unknown; always zero }} | |||
{{OBDtr | 0x15E | int8 |C8C864| 00 | 0 | unknown; always zero }} | |||
{{OBDtr | 0x15F | int8 |C8C864| 00 | 0 | unknown; always zero }} | |||
|} | |} | ||
Revision as of 23:33, 25 May 2008
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 9C 02 00 | 668 | 00668-level3_scripts.AISA |
0x004 | lev_id | 01 00 00 06 | 3 | level 3 |
0x008 | char[22] | dead | unused; you can set all to whatever you want | |
0x01E | int16 | 0D 00 | 13 | array size |
First element (black outline) | ||||
0x000 | char[32] | unused | name of ASIA character | |
0x020 | int16 | 00 00 | 0 | ID of the character, which you can spawn with the script command chr_create |
0x022 | int16 | 00 00 | 0 | flag where character is spawned; must be a valid flag ID (from the BINACJBOFlag collection) |
0x024 | int16 | 00 00 | 0 | unknown |
0x026 | int16 | 00 00 | 0 | team ID (see CHAR for possible values) |
0x028 | link | 01 DF 03 00 | 991 | link to 00991-ONCCkonoko_generic |
0x02C | char[32] | unused | unknown; never used in Oni | |
0x04C | int32 | 00 00 00 00 | 0 | unknown; always zero |
0x050 | char[32] | intro | name of the function, which is called up when Oni spawns the character | |
0x070 | char[32] | unused | name of the function, which is called up when the character dies | |
0x090 | char[32] | unused | name of the function, which is called up when the character notices the player | |
0x0B0 | char[32] | unused | unknown; never used in Oni | |
0x0D0 | char[32] | unused | name of the function, which is called up when someone hits the character the first time | |
0x0F0 | char[32] | unused | name of the function, which is called up when the health of the character is equal 1 | |
0x110 | char[32] | unused | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it | |
0x130 | char[32] | unused | unknown | |
0x150 | link | 00 00 00 00 | unused | link to an ONWC file |
0x154 | int16 | 00 00 | 0 | weapon ammo |
0x156 | int16 | FF FF | -1 | unknown; always the same |
0x158 | int16 | 00 00 | 0 | unknown; always zero |
0x15A | int16 | 00 00 | 0 | unknown; always zero |
0x15C | int16 | 00 00 | 0 | unknown; always zero |
0x15E | int8 | 00 | 0 | unknown; always zero |
0x15F | int8 | 00 | 0 | unknown; always zero |
- Dialog from level0_Tools
- This dialog aparently predates AISA (it's redundant of CMBT, while the current AISA probably links to a CMBT instead).
- In that sense maybe THIS dialog (the one used for CHAR) is closer to the AISA format than the following. Oh well...
ONI BINARY DATA |
---|
AGQR << Other file types >> AITR |
ASIA : AI Character Setup Array |
Level file |