OBD:ONIA: Difference between revisions
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<== ONIA File ==>
Oni Character Impact Array - Character File
<== ONIA File ==>
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Revision as of 12:10, 31 December 2005
Main Page >> Oni Binary Data >> File Types >> ONIA File
Oni Character Impact Array - Character File
Hex | Translation | Meaning |
01 FA 03 00 | 1018 | 01018-.ONIA |
01 00 00 06 | 3 | level 3 |
AD DE | dead | not used |
02 00 00 00 | 2 | 2 packages follow (one package is edged in black) |
Below follows the first package. | ||
konflash1 | name of the particle (this particle doesn't exist) | |
Kon_Super_Punch | super punch impact (04152-Kon_Super_Punch.Impt of level 0) | |
Heavy | hit sound (this sound doesn't exist) | |
FF FF | -1 | unknown |
00 00 | 0 | unknown |
It seems, that Oni doesn't need this file, because you can disable it in the ONCC file without any problems. That sounds logical to me, because the particle effects of an animation are stored in the TRAM files and two entries don't exist. Maybe this file is an old development relict.
Main Page >> Oni Binary Data >> File Types >> ONIA File