AE:New weapons: Difference between revisions
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(→w19_shg Shotgun: no need for a support ticket in this case ^_^) |
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::::I went to download the future shotgun, but the texture is missing, I filed a support ticket. --[[User:EdT|EdT]] 04:52, 2 August 2008 (CEST) | ::::I went to download the future shotgun, but the texture is missing, I filed a support ticket. --[[User:EdT|EdT]] 04:52, 2 August 2008 (CEST) | ||
:::::The texture is supposed to become available as a separate download, after you've downloaded the mesh. --[[User:Geyser|geyser]] 12:16, 2 August 2008 (CEST) | :::::The texture is supposed to become available as a separate download, after you've downloaded the mesh. --[[User:Geyser|geyser]] 12:16, 2 August 2008 (CEST) | ||
::::::Its supposed to be available, but when I click on the link to download the texture after I downloaded the mesh, I get an error message saying the file is not available. Maybe its a Mac browser issue --[[User:EdT|EdT]] 13:23, 2 August 2008 (CEST) | |||
==w20_lzr Disrupter Rifle== | ==w20_lzr Disrupter Rifle== |
Revision as of 11:23, 2 August 2008
Trying out some new weapons, which might make it into AE.
w15_smg Silenced Machine Gun
- Files
- http://edt.oni2.net/AE_Files/w15_smg.zip
- File contains .oni files.
- ToDo
- DONE: Fix particles position
- Silent particles?
- Comments
- ONWC based on Chaingun. Do we need shoulder support? With other characters, it goes inside their bodies. --EdT 18:02, 31 July 2008 (CEST)
- The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --geyser 01:36, 1 August 2008 (CEST)
- Updated: smaller gun --EdT 03:55, 1 August 2008 (CEST)
- Still too big. The pistol grip is supposed to fit within her fist (laterally, not vertically of course; the butt can and must stick a bit from the underside of the fist); the trigger guard, if possible, must span only the index finger (and some empty space above it). Also feel free to experiment with different color schemes and reflection maps... --geyser 18:41, 1 August 2008 (CEST)
- A bit smaller, adjusted particles position. --EdT 04:02, 2 August 2008 (CEST)
- Still too big. The pistol grip is supposed to fit within her fist (laterally, not vertically of course; the butt can and must stick a bit from the underside of the fist); the trigger guard, if possible, must span only the index finger (and some empty space above it). Also feel free to experiment with different color schemes and reflection maps... --geyser 18:41, 1 August 2008 (CEST)
- Updated: smaller gun --EdT 03:55, 1 August 2008 (CEST)
- The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --geyser 01:36, 1 August 2008 (CEST)
w16_crb Carbine
Files
- http://edt.oni2.net/AE_Files/w16_crb.zip
- File contains .oni files.
- Status
- Rejected
- Comments
- ONWC based on Chaingun. First attempt to create new weapon. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
- I didn't really reject that one - it is a little "ordinary", but I suppose it could make make a fine shotgun (with a different texture/color); BTW, it's too big and the pistol grip is completely out of place. --geyser 18:41, 1 August 2008 (CEST)
w17_sap Sub machine gun
Files
- http://edt.oni2.net/AE_Files/w17_sap.zip
- File contains .oni files.
- Status
- Rejected - Oni is not Counterstrike
- Comments
- ONWC based on w2_sap, recoil reduced. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
w18_asr Assault Rifle
- Files
- http://edt.oni2.net/AE_Files/w18_asr.zip
- File contains .oni files.
- Comments
- Primary fire is Chaingun, secondary fire is grenades --Ed
- One Halo rip too many? --geyser 05:27, 31 July 2008 (CEST)
- Doesn't the MC need his AR? :-) Actually, this weapon is too powerful. Perhaps a Boss weapon? EdT 06:57, 31 July 2008 (CEST)
- No, the MC needs to be de-Halo-ized in every possible aspecct, and the more original his weapons are, the better. --geyser 10:58, 31 July 2008 (CEST)
- As for the excessive deadliness, of course any enemy wielding this is a virtual subboss. No problem with that. --geyser 10:58, 31 July 2008 (CEST)
- It just needs to be balanced a bit in terms of ammunition and reloading time. I'd also scrap the grenades. --geyser 10:58, 31 July 2008 (CEST)
- Doesn't the MC need his AR? :-) Actually, this weapon is too powerful. Perhaps a Boss weapon? EdT 06:57, 31 July 2008 (CEST)
w19_shg Shotgun
Files
- http://edt.oni2.net/AE_Files/w19_shg.zip
- File contains .oni files.
- Status
- Rejected- Oni is not Counterstrike
- Comments
- ONWC based on chaingun, sustained fire disabled. Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
- My idea of a "Demonslayer" shotgun was THIS, but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --geyser 18:41, 1 August 2008 (CEST)
- Or, if you really want it to look like a conventional shotgun, there's THIS --geyser 18:50, 1 August 2008 (CEST)
- I went to download the future shotgun, but the texture is missing, I filed a support ticket. --EdT 04:52, 2 August 2008 (CEST)
- The texture is supposed to become available as a separate download, after you've downloaded the mesh. --geyser 12:16, 2 August 2008 (CEST)
- Its supposed to be available, but when I click on the link to download the texture after I downloaded the mesh, I get an error message saying the file is not available. Maybe its a Mac browser issue --EdT 13:23, 2 August 2008 (CEST)
- The texture is supposed to become available as a separate download, after you've downloaded the mesh. --geyser 12:16, 2 August 2008 (CEST)
- I went to download the future shotgun, but the texture is missing, I filed a support ticket. --EdT 04:52, 2 August 2008 (CEST)
- Or, if you really want it to look like a conventional shotgun, there's THIS --geyser 18:50, 1 August 2008 (CEST)
- My idea of a "Demonslayer" shotgun was THIS, but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --geyser 18:41, 1 August 2008 (CEST)
w20_lzr Disrupter Rifle
- Files
- http://edt.oni2.net/AE_Files/w20_lzr.zip
- File contains .oni, .obj, .mtl and .tiff files.
- ToDo
- New particles
- Could you elevate it a bit (rotate about the transverse axis) so that the barrel matches that of the plasma rifle? this will also help matching the position of the hands and handles more naturally (the pistol grip is rather off now, and the supporting hand is inside the mesh, partly because of the insufficient elevation). --geyser 18:41, 1 August 2008 (CEST)
- Adjusted position of weapon. --EdT 04:45, 2 August 2008 (CEST)
- Could you elevate it a bit (rotate about the transverse axis) so that the barrel matches that of the plasma rifle? this will also help matching the position of the hands and handles more naturally (the pistol grip is rather off now, and the supporting hand is inside the mesh, partly because of the insufficient elevation). --geyser 18:41, 1 August 2008 (CEST)
- Comments
- ONWC based on w3_phr. Rough UV map, I tried to separate the main parts of the weapon. --Ed
- New particles for this weapon? --Ed
- I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --geyser 05:27, 31 July 2008 (CEST)
- Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). Gumby 06:18, 31 July 2008 (CEST)
- This is the 3D laser rifle geyser suggested we use on the Project Imago page. --EdT 06:57, 31 July 2008 (CEST)
- Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --geyser 10:58, 31 July 2008 (CEST)
- Okay, well I have a nice red laser particle. THIS VIDEO at 1:50, is what you want? Gumby 20:01, 31 July 2008 (CEST)
- The red particle, if available, is great news for the trailer, along with the rocket. Even if we eventually make new weapons for them, for now they'll do fine as WMC Lite ^_^ --geyser 18:41, 1 August 2008 (CEST)
- Okay, well I have a nice red laser particle. THIS VIDEO at 1:50, is what you want? Gumby 20:01, 31 July 2008 (CEST)
- Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --geyser 10:58, 31 July 2008 (CEST)
- This is the 3D laser rifle geyser suggested we use on the Project Imago page. --EdT 06:57, 31 July 2008 (CEST)
- Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). Gumby 06:18, 31 July 2008 (CEST)
- I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --geyser 05:27, 31 July 2008 (CEST)
w21_uzi Uzi
- Files
- http://edt.oni2.net/AE_Files/w21_uzi.zip
- File contains .oni files
- ToDo
- Fix particles position
- Comments
- EDIT: renamed to w21_uzi
- ONWC based on w2_sap. Particle height needs adjustment if we keep the w2_sap particles. --EdT 06:57, 31 July 2008 (CEST)
- There's some confusion here. This is just a regular SubMachineGun (and a good-looking one at that). Could be a suitable sidearm for BGI executives. --geyser 10:58, 31 July 2008 (CEST)
- Another suitable handgun is the autopistol from the same collection: these two are close enough to w1_tap and w2_sap, respectively --geyser 10:58, 31 July 2008 (CEST)
- The "silenced machine gun" is another weapon mesh from the same collection: it is larger and has a big nice silencer; you can't miss it. --geyser 10:58, 31 July 2008 (CEST)
w22_pst Pistol
Files
- http://edt.oni2.net/AE_Files/w22_pst.zip
- File contains .oni files.
- ToDo
- DONE: Reduce recoil? Konoko should be able to hold the gun steady :-) --Ed
- Do you mean because she's superhuman? :-) --geyser 01:40, 1 August 2008 (CEST)
- Comments
- ONWC based on w1_tap --EdT 22:00, 31 July 2008 (CEST)
w23_rla Rocket Launcher
Coming tomorrow (or the next day...) I just need to fix one thing. Just reserving the name\number. If you already have a w23, tell me.Gumby 07:29, 1 August 2008 (CEST)
- I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --geyser 10:54, 1 August 2008 (CEST)
- Unless you have figured out the hold-release thingie; then it deserves a separate weapon mesh --geyser 10:54, 1 August 2008 (CEST)
- The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? Gumby 21:13, 1 August 2008 (CEST)
- Small update: Rocket particle close enough to done (not the best of projectiles, but good enough). Laser getting there. I just have to mess with the lifetime of the contrail. Right now I am getting a light show effect. Cool, but not what we want. :) More, when it isn't 1:42 AM. Gumby 10:42, 2 August 2008 (CEST)
- The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? Gumby 21:13, 1 August 2008 (CEST)
s1_swd Sword
Files
- http://edt.oni2.net/AE_Files/s1_swd.zip
- File contains .oni files.
- Status
- REJECTED BIG TIME!
- Comments
- Just for fun... Maybe Loser will get some ideas... --EdT 04:19, 1 August 2008 (CEST)
- We need a s2_lsb Lightsaber...Just for fun :D Gumby 07:32, 1 August 2008 (CEST)
- It's not funny, and all the less so as Loser already had his major idea on that topic. --geyser 10:51, 1 August 2008 (CEST)
- I'm talking about the animation-bound particles of the BGI Spartan (energy sword etc). --geyser 10:51, 1 August 2008 (CEST)
- As compared to this one idea, all this talk of bats and knives is lame, lame, lame... --geyser 10:51, 1 August 2008 (CEST)
- We need a s2_lsb Lightsaber...Just for fun :D Gumby 07:32, 1 August 2008 (CEST)