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showing off all available character classes (since it's anecdotal you can also show Motoko and whoever), preferably in some nice place(s), with an orbiting camera | showing off all available character classes (since it's anecdotal you can also show Motoko and whoever), preferably in some nice place(s), with an orbiting camera | ||
Is this what you had in mind? http://edt.oni2.net/AE_Files/AllChar.mov [[User:EdT|EdT]] 02:42, 9 August 2008 (CEST) | Is this what you had in mind? http://edt.oni2.net/AE_Files/AllChar.mov --[[User:EdT|EdT]] 02:42, 9 August 2008 (CEST) | ||
It takes longer than I thought it would... We must take it down to 4 seconds or so by showing one ONCC for each ONCV: a red Fury with red hair, a blue one with a headband, etc. Another trick would be to show characters 3 by 3 (standing in a triangle, with their backs to the invisible player). Obviously, in both cases, you'd have to use scripts with chr_set_class (and in your case that means emulating the beta or the PC build). As yet another trick, random body sizes should be ruled out. Oh, and the location is rather dull, don't you think? There's not much for a scenery except for those (very) distant cars... That's a no-no. --[[User:Geyser|geyser]] 03:12, 12 August 2008 (CEST) | |||
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