AE talk:Sniper scope and prone mode: Difference between revisions

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.. filling in ..<br>
==Filling in...==
'''zoom snipes only'''
#'''zoom snipes only '''(if you mean zoom and shot by "expeditive" than these 2 second somehow too less time)
:if you mean zoom and shot by "expeditive" than these 2 second somehow too less time
##[http://www.paradox.oni2.net/AE_vid/two_more_zooms.avi static target and running target]
* [http://www.paradox.oni2.net/AE_vid/two_more_zooms.avi static target and running target]
##[http://www.paradox.oni2.net/AE_vid/kneeling+sniping_Konoko.avi Konoko kneels and shots]
* [http://www.paradox.oni2.net/AE_vid/kneeling+sniping_Konoko.avi Konoko kneels and shots]
#'''snipes after relocating
'''snipes after relocating'''
##[http://www.paradox.oni2.net/AE_vid/relocating_during_hostile_sniper_fire.avi relocating SWAT during hostile sniper fire] (by coincidence ^_^) not exactly but quite: ''The typical scene I'd show is: a zoom view of a faraway enemy (maybe shooting at you), then you snap out of the crouch/prone, relocate sideways while aiming in the same direction, stop, zoom in and blam!''
* [http://www.paradox.oni2.net/AE_vid/relocating_during_hostile_sniper_fire.avi relocating SWAT during hostile sniper fire] (by coincidence ^_^) not exactly but quite: ''The typical scene I'd show is: a zoom view of a faraway enemy (maybe shooting at you), then you snap out of the crouch/prone, relocate sideways while aiming in the same direction, stop, zoom in and blam!''
##:it's captured in slow motion to make aiming easier (you can play it in double speed for the trailer, right? btw, maybe you add a "bullet time" function into the final script)
:it's captured in slow motion to make aiming easier (you can play it in double speed for the trailer, right? btw, maybe you add a "bullet time" function into the final script)
##[http://www.paradox.oni2.net/AE_vid/relocating_Konoko.avi relocating Konoko during hostile sniper fire]
*[http://www.paradox.oni2.net/AE_vid/relocating_Konoko.avi relocating Konoko during hostile sniper fire]
#'''extra cut
'''extra cut'''
## .. hmmmmmm, let's see ..
* .. hmmmmmm, let's see ..
::;Dox
#by expeditive I mean [[wiktionary:expeditive|expeditive]]... what do ''you'' mean by "than these 2 second somehow too less time" ?
##Wait till I fix the script so that the zooming is more natural; and practice leading moving targets smoothly (reducing your mouse sensitivity in Windows will help)
##The awkward zooming is less awkward than it could have been, granted. Maybe do the magical respawning guys on ACC(exterior), SP2?
#in both cases you relocate "long" after you've zoomed out; it could be more exciting if you strafed/crept/rolled "directly" out of a zoomed view of an enemy shooting at you
##carousel is not half speed, so doubling the speed of your footage would give us footage slightly faster than normal; it's OK; as for bullet time: it's easy to include in any mod; it's a bit slow and "trivial" for the trailer...
##would be more impressive if he had a plasma rifle or a WMC, definitely
#just set up the above ideas and the others - the final recordings must be done with a fixed script, unless you scrap the zooming, which I don't think is a good idea.
##If you want an original-looking extra, you can play as a sniper and shoot an AI Konoko: one that's dashing to a console or flag - or one that's fighting against a bunch of enemies (in that case the scope should make you able to get a good view of the brawl and then take out Konoko when you get a clear shot or are feeling lucky).
::[[User:Geyser|geyser]] 02:14, 19 August 2008 (CEST)