Music/Ingame: Difference between revisions

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|align=center|'''List of Oni's ingame music<br><br>[[Music|Back to Music?]]<br><br>Click the group name to bring up<br>the corresponding [[Music/CD|CD track]],<br>(when available).
|align=center|'''List of Oni's ingame music<br><br>[[Music|Back to Music?]]<br><br>Click the group name to bring up<br>the corresponding [[Music/CD|CD track]],<br>(when available).
|}
|}
==Music==
==[[Music/CD#Oni Fever|Oni Fever]]==
===[[Music/CD#Oni Fever|mus_chase]]===
====mus_chase====
;Files:'''mus_chase#''' (#=1...8), '''mus_chase_in''', '''mus_chase_out'''
This is not "Konoko Chase" as the title would let one expect
Available in :
*mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
;Available in
:level1_Final
:level1_Final
:...
 
===[[Music/CD#Konoko Chase|mus_main_hd]]===
==[[Music/CD#Pursuit|Pursuit]]==
;Files:'''mus_main_#''' (#=1...6), '''mus_ambgrv1_out'''
====mus_pursuit====
Available in :
*mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
:level1_Final
;Available in
:...
:level8_Final
===[[Music/CD#Konoko Chase|mus_main03]]===
:level11_Final
;Files:'''mus_main03#''' (#=a...e), '''mus_main03_out'''
 
Available in :
==[[Music/CD#Konoko Chase|Konoko Chase]]==
===mus_main01===
A harder cut of Konoko Chase
*mus_main01#, #={a, b, c, d, e, _in, _out}
;Available in
:level3_Final
:level9_Final
===mus_main02===
A short cut of Konoko Chase (hard, with pauses)
*mus_main02#, #={a, b, c, _in, _out}
;Available in
:level11_Final
===mus_main03===
A softer cut of Konoko Chase
*mus_main03#, #={a, b, c, d, e, _out}
;Available in
:level3_Final
:level19_Final
:level19_Final
:...
 
===[[Music/CD#East Wind|mus_asianb]]===
==[[Music/CD#East Wind|East Wind]]==
;Files:'''mus_asianb#''' (#=1...3, 5, 6), '''mus_asianb_out'''
===mus_asian===
Available in :
A harder cut of Konoko Chase
:level1_Final
*mus_asian#, #={1, 2, 3, 5, _in, _out}
:...
;Available in
===[[Music/CD#Searching|mus_ambgrv1]]===
:level4_Final
;Files:'''mus_ambgrv1_#''' (#=1...6), '''mus_ambgrv1_out'''
:level6_Final
Available in :
:level9_Final
===mus_asianb===
A softer cut of Konoko Chase
*mus_asianb#, #={1, 2, 3, 5, 6, _out}
;Available in
:level8_Final
 
==[[Music/CD#Searching|Searching]]==
===mus_ambgrv1===
*mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
:level1_Final
:level1_Final
:level2_Final
:level2_Final
:...
 
===mus_amasian1===
==[[Music/CD#The Hunt|The Hunt]]==
;Files:'''mus_amasian1_#''' (#=1...6), '''mus_amasian1_out'''
===mus_ambgrv2===
*mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
;Available in
:level1_Final
:level18_Final (not used)
:...


==[[Music/CD#Fight|Fight]]==
===mus_fiteb===
===mus_fiteb===
;Files:'''mus_fiteb#''' (#=1...6), '''mus_fiteb_out'''
A harder cut of Fight
*mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
;Available in
;Available in
:level2_Final
:level2_Final
:...
:level9_Final
===mus_fitec===
A softer cut of Fight
*mus_fitec#, #={1, 2, 3, 4, 5, _out)
;Available in
:level4_Final
:level12_Final


==[[Music/CD#Internal Space|Internal Space]]==
===mus_space01===
*mus_space01#, #={a, b, c, d, e, f, _out)
;Available in
:level6_Final
:level9_Final
:level14_Final
==[[Music/CD#Whirled Piece|Whirled Piece]]==
===mus_lz===
*mus_lz#, #={1, 2, 3, 4, 5, _out)
;Available in
:level10_Final
:level11_Final
==[[Music/CD#Trailer|Trailer]]==
===mus_sv===
===mus_sv===
;Files:'''mus_sv#''' (#=1...6), '''mus_sv_in''', '''mus_sv_out'''
The trailer's intro
*mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
;Available in
;Available in
:level2_Final
:level2_Final
:...
:level18_Final
===mus_ot===
The main track
*mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
;Available in
:level19_Final
 
==[[Music/CD#Hurry|Hurry]]==
===mus_xtr1===
*mus_xtr1#, #={_1, _2, _3, _4, _end}
;Available in
:level14_Final
 
==[[Music/CD#Farewell|Farewell]]==
===mus_xtr2===
*mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
;Available in
:level10_Final
:level14_Final
 
 
----
 
==Atmospherics==
===mus_amasian1===
*mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
:level1_Final
:level10_Final
 
===mus_sad1===
*mus_sad1#, #={_1, _2, _3, _out}
;Available in
:level9_Final
:level14_Final
:level18_Final


===mus_cool04===
===mus_cool04===
;Files:'''mus_cool04_1''', '''mus_cool04_3''', '''mus_cool04_out'''
*mus_cool04#, #={_1, _3, _out}
;Available in
;Available in
:level2_Final
:level2_Final
:...
:level6_Final
 
===mus_cool19===
*mus_cool19#, #={_1}
;Available in
:level12_Final


===mus_om01===
===mus_om01===
;Files:'''mus_om01a''', '''mus_om01b''', '''mus_om01_in''', '''mus_om01_out'''
*mus_om01#, #={a, b, c, _in, _out}
;Available in
;Available in
:level2_Final
:level2_Final
:level8_Final
:level13_Final
:level19_Final
:level19_Final
:...


===mus_ot===
===mus_om03===
;Files:'''mus_ot#''' (#=1...5), '''mus_ot6_hdout''', '''mus_ot_in''', '''mus_ot_out'''
*mus_om01#, #={a, b, _in, _out}
;Available in
:level6_Final
 
===mus_hrt===
*mus_hrt#, #={1, 2, 3, _in, _out}
;Available in
:level1_Final
:level11_Final
 
===mus_trt===
*mus_trt#, #={1, 2, 3, _in, _out}
;Available in
:level10_Final
:level18_Final
 
===mus_wls===
*mus_wls#, #={1, 2, 3, 4, _in, _out}
;Available in
:level13_Final
:level18_Final
 
===mus_low1===
*mus_low1#, #={_1, _2, _3, _out}
;Available in
:level1_Final
:level12_Final
 
===atm_cl05===
*atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Available in
:level13_Final
 
===atm_cl09===
*atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
;Available in
;Available in
:level19_Final
:level6_Final
:...
:level10_Final


===atm_cl10===
*atm_cl10#, #={_1, _2, _out}
;Available in
:level10_Final


----
===atm_cl11===
*atm_cl11#, #={_in, _lp, _out}
;Available in
:level0_Final


==Atmospherics==
===atm_cl12===
===atm_cl12===
;Files:'''atm_cl12_in''', '''atm_cl12_lp''', '''atm_cl12_out'''
*atm_cl12#, #={_in, _lp, _out}
;Available in
;Available in
:level2_Final
:level2_Final
:...
:level10_Final
:level12_Final
 
===atm_cl16===
*atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
;Available in
:level13_Final
 
===atm_cl22===
*atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
;Available in
:level13_Final


===atm_ft68===
===atm_ft68===
;Files:'''atm_ft68_in''', '''atm_ft68_lp''', '''atm_ft68_out'''
*atm_ft68#, #={_in, _lp, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:...
 
===atm_ft81===
*atm_ft81#, #={_in, _lp1, _lp2, _out}
;Available in
:level13_Final


===atm_gr06===
===atm_gr06===
;Files:'''atm_gr06_in''', '''atm_gr06_lp1''', '''atm_gr06_lp2''', '''atm_gr06_out'''
*atm_gr06#, #={_in, _lp1, _lp2, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level4_Final
:level4_Final
:...
 
===atm_gr09===
*atm_gr06#, #={_in, _lp1, _lp2, _out}
;Available in
:level6_Final
:level13_Final


===atm_low1===
===atm_low1===
;Files:'''atm_low1''', '''atm_low1_in''', '''atm_low1_lp''', '''atm_low1_out'''
*atm_low1#, #={, _in, _lp, _out}
;Available in
;Available in
:level1_Final
:level1_Final
:level2_Final
:level2_Final
:...
:level12_Final
:level18_Final
 
 
----
==[[Music/CD#Trailer|Main Menu]]==
Short samples of Trailer
*mus_ot#, #={6, 7}
Stored in '''level0_Final''', played in main menu and .MISSION:COMPLETE screens, in random succession.
Not available via scripts (no [[OBD:OSBD|OSBD]] entry)
 
 
----
==[[Music/CD#Loss|Loss]]==
Three short standalone pieces
*mus_xtr#, #={3, 4, 5}
Played on .MISSION:FAILED screens (random selection).
Not available via scripts (no [[OBD:OSBD|OSBD]] entry)

Revision as of 19:59, 18 February 2006

List of Oni's ingame music

Back to Music?

Click the group name to bring up
the corresponding CD track,
(when available).

Oni Fever

mus_chase

This is not "Konoko Chase" as the title would let one expect

  • mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
Available in
level1_Final

Pursuit

mus_pursuit

  • mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
Available in
level8_Final
level11_Final

Konoko Chase

mus_main01

A harder cut of Konoko Chase

  • mus_main01#, #={a, b, c, d, e, _in, _out}
Available in
level3_Final
level9_Final

mus_main02

A short cut of Konoko Chase (hard, with pauses)

  • mus_main02#, #={a, b, c, _in, _out}
Available in
level11_Final

mus_main03

A softer cut of Konoko Chase

  • mus_main03#, #={a, b, c, d, e, _out}
Available in
level3_Final
level19_Final

East Wind

mus_asian

A harder cut of Konoko Chase

  • mus_asian#, #={1, 2, 3, 5, _in, _out}
Available in
level4_Final
level6_Final
level9_Final

mus_asianb

A softer cut of Konoko Chase

  • mus_asianb#, #={1, 2, 3, 5, 6, _out}
Available in
level8_Final

Searching

mus_ambgrv1

  • mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level2_Final

The Hunt

mus_ambgrv2

  • mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level18_Final (not used)

Fight

mus_fiteb

A harder cut of Fight

  • mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
Available in
level2_Final
level9_Final

mus_fitec

A softer cut of Fight

  • mus_fitec#, #={1, 2, 3, 4, 5, _out)
Available in
level4_Final
level12_Final

Internal Space

mus_space01

  • mus_space01#, #={a, b, c, d, e, f, _out)
Available in
level6_Final
level9_Final
level14_Final

Whirled Piece

mus_lz

  • mus_lz#, #={1, 2, 3, 4, 5, _out)
Available in
level10_Final
level11_Final

Trailer

mus_sv

The trailer's intro

  • mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
Available in
level2_Final
level18_Final

mus_ot

The main track

  • mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
Available in
level19_Final

Hurry

mus_xtr1

  • mus_xtr1#, #={_1, _2, _3, _4, _end}
Available in
level14_Final

Farewell

mus_xtr2

  • mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
Available in
level10_Final
level14_Final



Atmospherics

mus_amasian1

  • mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Available in
level1_Final
level10_Final

mus_sad1

  • mus_sad1#, #={_1, _2, _3, _out}
Available in
level9_Final
level14_Final
level18_Final

mus_cool04

  • mus_cool04#, #={_1, _3, _out}
Available in
level2_Final
level6_Final

mus_cool19

  • mus_cool19#, #={_1}
Available in
level12_Final

mus_om01

  • mus_om01#, #={a, b, c, _in, _out}
Available in
level2_Final
level8_Final
level13_Final
level19_Final

mus_om03

  • mus_om01#, #={a, b, _in, _out}
Available in
level6_Final

mus_hrt

  • mus_hrt#, #={1, 2, 3, _in, _out}
Available in
level1_Final
level11_Final

mus_trt

  • mus_trt#, #={1, 2, 3, _in, _out}
Available in
level10_Final
level18_Final

mus_wls

  • mus_wls#, #={1, 2, 3, 4, _in, _out}
Available in
level13_Final
level18_Final

mus_low1

  • mus_low1#, #={_1, _2, _3, _out}
Available in
level1_Final
level12_Final

atm_cl05

  • atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level13_Final

atm_cl09

  • atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Available in
level6_Final
level10_Final

atm_cl10

  • atm_cl10#, #={_1, _2, _out}
Available in
level10_Final

atm_cl11

  • atm_cl11#, #={_in, _lp, _out}
Available in
level0_Final

atm_cl12

  • atm_cl12#, #={_in, _lp, _out}
Available in
level2_Final
level10_Final
level12_Final

atm_cl16

  • atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final

atm_cl22

  • atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
Available in
level13_Final

atm_ft68

  • atm_ft68#, #={_in, _lp, _out}
Available in
level1_Final

atm_ft81

  • atm_ft81#, #={_in, _lp1, _lp2, _out}
Available in
level13_Final

atm_gr06

  • atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level1_Final
level4_Final

atm_gr09

  • atm_gr06#, #={_in, _lp1, _lp2, _out}
Available in
level6_Final
level13_Final

atm_low1

  • atm_low1#, #={, _in, _lp, _out}
Available in
level1_Final
level2_Final
level12_Final
level18_Final



Main Menu

Short samples of Trailer

  • mus_ot#, #={6, 7}

Stored in level0_Final, played in main menu and .MISSION:COMPLETE screens, in random succession. Not available via scripts (no OSBD entry)



Loss

Three short standalone pieces

  • mus_xtr#, #={3, 4, 5}

Played on .MISSION:FAILED screens (random selection). Not available via scripts (no OSBD entry)