Talk:Crescent Moon Kick: Difference between revisions
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Loser, it wasn't that hard to pull off in the old version. Do the TRAMs you linked to on the board have this "impmrovement"? --[[User:Gumby|Gumby]] | Loser, it wasn't that hard to pull off in the old version. Do the TRAMs you linked to on the board have this "impmrovement"? --[[User:Gumby|Gumby]] | ||
:Mm, I will also mention that I detected no difference in difficulty of use for the CMK between vanilla Oni and AE Oni. That is, I always found it difficult (I guess Gumby is just a prodigy to not find it hard ;-p), and it still is hard for me, but I am more reliable at it now because I've gotten better at the game. Maybe I'm wrong, but I just never noticed a difference after installing the AE. Admittedly, I never used the attack a lot in my early Oni days so I can't make any definite before/after statements. --[[User:Iritscen|Iritscen]] 23:32, 6 September 2008 (CEST) | :Mm, I will also mention that I detected no difference in difficulty of use for the CMK between vanilla Oni and AE Oni. That is, I always found it difficult (I guess Gumby is just a prodigy to not find it hard ;-p), and it still is hard for me, but I am more reliable at it now because I've gotten better at the game. Maybe I'm wrong, but I just never noticed a difference after installing the AE. Admittedly, I never used the attack a lot in my early Oni days so I can't make any definite before/after statements. --[[User:Iritscen|Iritscen]] 23:32, 6 September 2008 (CEST) | ||
::Negative, I just got the timing down. Iritscen, see this: http://oni.bungie.org/community/forum/viewtopic.php?id=700 [[User:Gumby|Gumby]] 00:01, 7 September 2008 (CEST) |
Revision as of 22:01, 6 September 2008
geyser, are you sure we shouldn't be putting the move pages under Gameplay/Combat moves? --Iritscen 15:50, 21 March 2008 (CET)
- I think named moves will be just fine on a global level. We can always move them Later(TM). --geyser 16:03, 21 March 2008 (CET)
- And to think of it, the combat move database hardly fits as a subpage of Gameplay, too. --geyser 16:09, 21 March 2008 (CET)
- ↑This is true. I actually just want consistency; using subpages was never a habit of mine until I saw how frequently they were used here. I really am a Boolean kind of person, as I would rather see (virtually) no subpages, or else subpages everywhere, organizing everything. So I was proposing something in line with the fact that most pages are already subpages. Oh well. I will create other move pages without hierarchy, then. We can decide what to do with them later; maybe just unify them under one category. --Iritscen 16:46, 21 March 2008 (CET)
- And to think of it, the combat move database hardly fits as a subpage of Gameplay, too. --geyser 16:09, 21 March 2008 (CET)
- The wiki is not as tidy as Wikipedia, granted. But please try not to be "a Boolean kind of person" if you don't want to be part of the problem ^_^ Letting personal preferences guide the design of a single page is OK, but seeking out stuff to "consistencize" wiki-wide... that's borderline obsessive-compulsive.
- Sorry for the rant, and BTW, yeah, pages at root level and categories FTW. The lack of a standardized/systematic layout encourages casual contribution. If you set up a big-ass frame for new content with lots of strict-ass guidelines there's a good chance you'll be the only one who'll be willing to play along...
- That's the way it's been with all the systematic databases so far. When I set them up in a highly organized way, I know I can't really rely on a timely "group effort", and that I should be ready to wrap up the thing all by myself, and within a very short time frame. Such a scope helps keep my commitments modest.
- geyser 18:30, 21 March 2008 (CET)
- "that's borderline obsessive-compulsive." Now you're catching on. Let's just say that Monk has nothing on me.
- But I see what you're saying, and using Categories to lump together all move pages will satisfy my urge to organize, organize, organize. --Iritscen 19:09, 21 March 2008 (CET)
- geyser 18:30, 21 March 2008 (CET)
Loser, it wasn't that hard to pull off in the old version. Do the TRAMs you linked to on the board have this "impmrovement"? --Gumby
- Mm, I will also mention that I detected no difference in difficulty of use for the CMK between vanilla Oni and AE Oni. That is, I always found it difficult (I guess Gumby is just a prodigy to not find it hard ;-p), and it still is hard for me, but I am more reliable at it now because I've gotten better at the game. Maybe I'm wrong, but I just never noticed a difference after installing the AE. Admittedly, I never used the attack a lot in my early Oni days so I can't make any definite before/after statements. --Iritscen 23:32, 6 September 2008 (CEST)
- Negative, I just got the timing down. Iritscen, see this: http://oni.bungie.org/community/forum/viewtopic.php?id=700 Gumby 00:01, 7 September 2008 (CEST)