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::::Actually, I don't know where the outfit came from in Ed's video... [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_mukade.jpg this] is [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_fury.jpg what] I'm [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_m_mukade.jpg talking about]. --[[User:Iritscen|Iritscen]] 22:27, 19 August 2008 (CEST) | ::::Actually, I don't know where the outfit came from in Ed's video... [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_mukade.jpg this] is [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_fury.jpg what] I'm [http://i157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/k_m_mukade.jpg talking about]. --[[User:Iritscen|Iritscen]] 22:27, 19 August 2008 (CEST) | ||
:::::Looks like it's never too late to say somethings about those... outfits. No offense to coool, but [http://onimia.ru/doc/game_gallery_res.php?2 TRAM goofing] is Right Out: it may look like it looks OK, but it doesn't. In the trailer, we need to show that we've outgrown lazy/lame hacking and are getting around to actually modding Oni rather than messing with it. Frankly, I'd eliminate every occurrence of such... outfits from the trailer (e.g., in OTA), even though people may not notice they're crappy unless you focus on them. Do ''not'' focus on them, anyway. Otherwise it looks like we have no texture artists ''or'' self-esteem. --[[User:Geyser|geyser]] 03:14, 19 September 2008 (CEST) | :::::Looks like it's never too late to say somethings about those... outfits. No offense to coool, but [http://onimia.ru/doc/game_gallery_res.php?2 TRAM goofing] is Right Out: it may look like it looks OK, but it doesn't. In the trailer, we need to show that we've outgrown lazy/lame hacking and are getting around to actually modding Oni rather than messing with it. Frankly, I'd eliminate every occurrence of such... outfits from the trailer (e.g., in OTA), even though people may not notice they're crappy unless you focus on them. Do ''not'' focus on them, anyway. Otherwise it looks like we have no texture artists ''or'' self-esteem. --[[User:Geyser|geyser]] 03:14, 19 September 2008 (CEST) | ||
::::::Heh, those pics in that gallery are pretty scary. But I don't think that's comparable to what coool did. If you look at those pictures I linked to, and don't think they're neat remixes using existing resources... *shrug* But I take your point about the lack of originality in slapping one character's textures on another; I won't put them in the trailer. Honestly, I couldn't put them in even if I wanted to, without remaking them myself, since coool is out of contact and never provided the modded files; I'd have to muck about with the textures myself, which I have no plans of doing. | |||
::::::P.S.: I welcome your input in the "Iritscen's draft" section above... now is the time to start commenting on editing, before I go any further (taking into account the problems I already acknowledged here and on my blog entry for v6). Gumby raised some points and I'd like to know if you are of the same mind. I'd also like to know which clips you consider acceptable and which are too low-quality for a final cut. I saved an extra-big draft this time so that compression on my part wouldn't be a factor in judging footage fidelity. --[[User:Iritscen|Iritscen]] 03:37, 19 September 2008 (CEST) | |||
*level part candidates (turbosquid and Daz3D stuff that I haven't been talking about much) | *level part candidates (turbosquid and Daz3D stuff that I haven't been talking about much) | ||
*... | *... |