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::::I don't see where in the script it would be, nor does it seem like it *could* be in the script. I'm not talking about something that happens in a cutscene, but rather any time in-game that Konoko is near the gears. So it's a sound volume, or whatever we call them, that leads to Oni trying to play the sound. I also briefly checked the sound files and don't see anything about gears, so while it could be a typo, I think they just plain forgot to include the resource. --[[User:Iritscen|Iritscen]] 17:13, 3 May 2009 (UTC) | ::::I don't see where in the script it would be, nor does it seem like it *could* be in the script. I'm not talking about something that happens in a cutscene, but rather any time in-game that Konoko is near the gears. So it's a sound volume, or whatever we call them, that leads to Oni trying to play the sound. I also briefly checked the sound files and don't see anything about gears, so while it could be a typo, I think they just plain forgot to include the resource. --[[User:Iritscen|Iritscen]] 17:13, 3 May 2009 (UTC) | ||
:::::There is a gears.grp, but I don't quite know where the ambient is. The best solution IMO would be to use an existing Oni sound. I'll poke around and see what I can find. [[User:Gumby|Gumby]] 19:14, 4 May 2009 (UTC) | :::::There is a gears.grp, but I don't quite know where the ambient is. The best solution IMO would be to use an existing Oni sound. I'll poke around and see what I can find. [[User:Gumby|Gumby]] 19:14, 4 May 2009 (UTC) | ||
::::::The problem is that gears.grp references SNDDgears.aif and that one does not exist. [[User:Neo|Neo]] | |||
==Glitches in the animation system== | ==Glitches in the animation system== |
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